Player Matchup

Chaac
Chaac
Doctor Piffnugs
Chaac
Level 25
God Stats
10W - 9L
1,940 SR
Queue Stats
57W - 95L
1,045 Elo+
Party 1
Kukulkan
Kukulkan
Slepmoney19
Kukulkan
Level 26
God Stats
39W - 53L
1,406 SR
Queue Stats
69W - 119L
1,115 Elo+
Party 1
Izanami
Izanami
TruuHollowing
Izanami
Level 13
God Stats
21W - 26L
1,633 SR
Queue Stats
44W - 85L
1,030 Elo+
Party 1
Team Averages
Level 21
1,660 SR
1,063 Elo+

VS

Team Averages
Level 18
1,481 SR
1,049 Elo+
Fenrir
Fenrir
ARC2004
Fenrir
Level 16
God Stats
7W - 6L
1,639 SR
Queue Stats
9W - 14L
1,090 Elo+
Solo
Cthulhu
Cthulhu
Dash35
Cthulhu
Level 21
God Stats
21W - 35L
1,303 SR
Queue Stats
94W - 171L
938 Elo+
Solo
Merlin
Merlin
Zombieparty1218
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 17
12,206
718
13,174
11,394
13,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Slepmoney19
Kukulkan
14
5 / 3 / 9
11,482
675
10,036
9,226
2,944
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
16
13 / 7 / 6
13,597
800
14,518
12,692
3,834
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARC2004
Fenrir
16
11 / 8 / 1
13,588
799
11,418
16,276
7,049
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Dash35
Cthulhu
12
0 / 8 / 4
9,777
575
4,653
19,924
11,785
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 5
10,252
603
7,282
11,008
3,332
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
12
12
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ARC2004
Fenrir
11
8
1
1.44
L
Cthulhu
Dash35
Cthulhu
0
8
4
0.25
W
4
2
17
6.25
W
Kukulkan
Slepmoney19
Kukulkan
5
3
9
3.17
W
Izanami
13
7
6
2.29
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,728
Damage
23,353
33,312
Taken
47,208
20,502
Mitigated
22,166
9,872
Healing
2,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ARC2004
Fenrir
11,418
2,195
0
609
16,276
7,049
0
1,923
14,062
0
34,814
L
Cthulhu
Dash35
Cthulhu
4,653
155
596
1,191
19,924
11,785
0
4,547
15,136
17,733
0
W
13,174
1,893
779
5,148
11,394
13,724
445
4,968
6,426
0
37,974
W
Kukulkan
Slepmoney19
Kukulkan
10,036
62
613
1,013
9,226
2,944
1,756
4,381
4,845
47,578
0
W
Izanami
14,518
11,704
0
2,319
12,692
3,834
916
2,630
10,062
0
50,225
L
7,282
380
0
590
11,008
3,332
0
3,654
7,168
35,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,285
Gold Earned
33,617
177
Minions Killed
115
0
Camps Cleared
0
870,872
Distance Traveled
788,305
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,588
799
29
2
0
299,410
0
L
Cthulhu
9,777
575
35
2
0
268,759
1
W
Chaac
12,206
718
27
2
0
328,611
0
W
Kukulkan
11,482
675
89
5
0
274,993
0
W
Izanami
13,597
800
61
4
0
267,268
0
L
Merlin
10,252
603
51
3
0
220,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role