Player Matchup

Nemesis
Nemesis
ArlindSNC
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
Contess
Izanami
Level 6
God Stats
0W - 3L
1,163 SR
Queue Stats
3W - 3L
1,592 Elo+
Party 3
Thor
Thor
ImZeki
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,092 Elo+
Party 2
Guan Yu
Guan Yu
ciccilillo
Guan Yu
Level 4
God Stats
1W - 4L
1,429 SR
Queue Stats
2W - 7L
1,356 Elo+
Party 2
Hachiman
Hachiman
heclo5
Hachiman
Level 29
God Stats
13W - 12L
1,537 SR
Queue Stats
106W - 103L
1,414 Elo+
Solo
Team Averages
Level 9
1,426 SR
1,391 Elo+

VS

Team Averages
Level 16
1,533 SR
1,403 Elo+
Zeus
Zeus
Blankstage
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,450 Elo+
Party 1
Merlin
Merlin
Opium31rus
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 62L
1,442 Elo+
Solo
Bacchus
Bacchus
Snoaz
Bacchus
Level 6
God Stats
14W - 6L
1,614 SR
Queue Stats
22W - 18L
1,298 Elo+
Party 1
Arachne
Arachne
Zephylol
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 34L
1,467 Elo+
Party 1
Artemis
Artemis
blickblick
Artemis
Level 20
God Stats
5W - 2L
1,550 SR
Queue Stats
66W - 59L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArlindSNC
Nemesis
6
1 / 3 / 0
4,622
462
1,050
3,932
1,209
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
Contess
Izanami
7
0 / 4 / 0
4,752
475
2,294
5,254
1,517
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
ImZeki
Thor
6
0 / 4 / 1
4,701
470
1,556
6,777
1,690
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
ciccilillo
Guan Yu
9
2 / 4 / 0
5,452
545
2,488
6,857
3,762
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
heclo5
Hachiman
11
0 / 2 / 1
6,004
600
2,094
5,917
1,632
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 2
6,456
646
5,842
2,482
1,186
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Opium31rus
Merlin
10
3 / 2 / 1
5,844
584
4,621
3,739
670
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Snoaz
Bacchus
8
1 / 1 / 1
5,346
535
2,495
4,703
2,568
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Zephylol
Arachne
9
4 / 1 / 4
6,507
651
3,910
7,524
2,472
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
blickblick
Artemis
8
1 / 0 / 1
5,146
515
2,216
2,184
531
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
16
17
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ArlindSNC
Nemesis
1
3
0
0.33
W
7
0
2
8
L
Izanami
Contess
Izanami
0
4
0
0
L
Thor
ImZeki
Thor
0
4
1
0.13
W
Merlin
Opium31rus
Merlin
3
2
1
1.75
W
Bacchus
Snoaz
Bacchus
1
1
1
1.5
W
Arachne
Zephylol
Arachne
4
1
4
6
W
Artemis
blickblick
Artemis
1
0
1
1.5
L
Guan Yu
ciccilillo
Guan Yu
2
4
0
0.5
L
Hachiman
heclo5
Hachiman
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,482
Damage
19,084
28,737
Taken
20,632
9,810
Mitigated
7,427
5,206
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ArlindSNC
Nemesis
1,050
681
0
454
3,932
1,209
0
2,368
1,564
0
8,404
W
5,842
902
0
8
2,482
1,186
273
0
2,482
25,614
0
L
Izanami
Contess
Izanami
2,294
1,247
0
81
5,254
1,517
589
2,187
3,067
0
24,215
L
Thor
ImZeki
Thor
1,556
851
0
890
6,777
1,690
0
2,125
4,652
0
15,454
W
Merlin
Opium31rus
Merlin
4,621
1,516
0
92
3,739
670
0
0
3,439
20,422
0
W
Bacchus
Snoaz
Bacchus
2,495
377
103
847
4,703
2,568
0
0
4,703
17,645
0
W
Arachne
Zephylol
Arachne
3,910
3,329
0
3,270
7,524
2,472
0
0
7,524
0
28,543
W
Artemis
blickblick
Artemis
2,216
1,329
0
1,351
2,184
531
0
0
2,184
0
16,024
L
Guan Yu
ciccilillo
Guan Yu
2,488
151
185
1,160
6,857
3,762
0
3,906
2,951
0
16,991
L
Hachiman
heclo5
Hachiman
2,094
799
0
2,436
5,917
1,632
0
2,372
3,545
0
31,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,531
Gold Earned
29,299
196
Minions Killed
213
0
Camps Cleared
0
940,022
Distance Traveled
903,095
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,622
462
12
1
0
194,589
2
W
Zeus
6,456
646
55
6
0
181,441
0
L
Izanami
4,752
475
53
5
0
161,719
3
L
Thor
4,701
470
33
3
0
205,939
0
W
Merlin
5,844
584
37
4
0
178,412
5
W
Bacchus
5,346
535
32
3
0
200,940
3
W
Arachne
6,507
651
44
4
0
186,272
0
W
Artemis
5,146
515
45
5
0
156,030
3
L
Guan Yu
5,452
545
31
3
0
205,559
0
L
Hachiman
6,004
600
67
7
0
172,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role