Player Matchup

Fenrir
Fenrir
DaoYing
Fenrir
Level 5
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Camazotz
Camazotz
Floatzel
Camazotz
Level 25
God Stats
7W - 0L
1,849 SR
Queue Stats
58W - 25L
1,624 Elo+
Solo
Ao Kuang
Ao Kuang
Haypen
Ao Kuang
Level 9
God Stats
2W - 0L
1,209 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Rama
Rama
PapaTumbera2
Rama
Level 18
God Stats
6W - 1L
1,939 SR
Queue Stats
47W - 41L
1,431 Elo+
Solo
Hera
Hera
Sancler
Hera
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 14
1,557 SR
1,511 Elo+

VS

Team Averages
Level 19
1,490 SR
1,418 Elo+
Ah Muzen Cab
Ah Muzen Cab
ManoBarba13
Ah Muzen Cab
Level 28
God Stats
50W - 53L
1,439 SR
Queue Stats
96W - 122L
1,268 Elo+
Solo
Nemesis
Nemesis
SrPedroRiver123
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,466 Elo+
Solo
Cupid
Cupid
Tubagão
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,677 Elo+
Solo
Ares
Ares
XXt z Zoldyck
Ares
Level 26
God Stats
3W - 6L
1,500 SR
Queue Stats
114W - 111L
1,333 Elo+
Solo
Vulcan
Vulcan
blooteg
Vulcan
Level 29
God Stats
3W - 5L
1,511 SR
Queue Stats
84W - 83L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaoYing
Fenrir
11
2 / 3 / 3
6,802
567
5,573
6,367
2,270
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
Floatzel
Camazotz
15
11 / 0 / 5
9,151
763
10,067
11,804
4,610
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Haypen
Ao Kuang
11
5 / 0 / 2
7,108
592
4,559
6,324
4,211
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 2
6,914
576
2,047
5,863
1,631
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
Sancler
Hera
9
1 / 2 / 4
5,675
473
3,019
4,103
917
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ManoBarba13
Ah Muzen Cab
8
1 / 5 / 1
4,977
415
3,959
7,121
1,954
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 3 / 0
4,564
380
0
4,711
924
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
Tubagão
Cupid
8
2 / 5 / 1
5,573
464
2,596
7,441
1,834
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 5 / 0
6,305
525
4,321
8,836
4,967
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
blooteg
Vulcan
9
0 / 6 / 0
5,419
452
3,983
6,363
1,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
23
Kills
6
6
Deaths
24
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DaoYing
Fenrir
2
3
3
1.17
W
Camazotz
Floatzel
Camazotz
11
0
5
13.5
W
Ao Kuang
Haypen
Ao Kuang
5
0
2
6
L
Ah Muzen Cab
ManoBarba13
Ah Muzen Cab
1
5
1
0.3
W
4
1
2
5
W
Hera
Sancler
Hera
1
2
4
1.5
L
0
3
0
0
L
Cupid
Tubagão
Cupid
2
5
1
0.5
L
3
5
0
0.6
L
Vulcan
blooteg
Vulcan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,265
Damage
14,859
34,461
Taken
34,472
13,639
Mitigated
11,571
15,400
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DaoYing
Fenrir
5,573
2,049
0
1,088
6,367
2,270
260
3,703
2,664
0
21,978
W
Camazotz
Floatzel
Camazotz
10,067
3,865
0
10,327
11,804
4,610
2,012
644
11,160
0
63,206
W
Ao Kuang
Haypen
Ao Kuang
4,559
1,186
0
1,074
6,324
4,211
879
2,909
3,415
19,838
0
L
Ah Muzen Cab
ManoBarba13
Ah Muzen Cab
3,959
1,190
222
1,839
7,121
1,954
0
2,003
5,118
0
20,606
W
2,047
1,706
0
2,911
5,863
1,631
1,233
493
5,370
0
39,511
W
Hera
Sancler
Hera
3,019
308
0
0
4,103
917
116
555
3,548
12,285
0
L
0
0
0
669
4,711
924
60
0
4,711
0
11,444
L
Cupid
Tubagão
Cupid
2,596
1,764
30
556
7,441
1,834
78
1,568
5,823
0
16,508
L
4,321
641
0
0
8,836
4,967
0
708
8,078
17,065
0
L
Vulcan
blooteg
Vulcan
3,983
1,603
112
569
6,363
1,892
0
3,049
3,164
21,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,650
Gold Earned
26,838
289
Minions Killed
151
0
Camps Cleared
0
1,196,468
Distance Traveled
910,978
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,802
567
41
3
0
234,241
2
W
Camazotz
9,151
763
115
10
0
260,203
1
W
Ao Kuang
7,108
592
32
3
0
259,528
3
L
Ah Muzen Cab
4,977
415
24
2
0
207,399
2
W
Rama
6,914
576
83
7
0
202,858
1
W
Hera
5,675
473
18
2
0
239,638
1
L
Nemesis
4,564
380
24
2
0
91,767
0
L
Cupid
5,573
464
35
3
0
210,131
1
L
Ares
6,305
525
27
2
0
191,337
2
L
Vulcan
5,419
452
41
3
0
210,344
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role