Player Matchup

Cthulhu
Cthulhu
JSQJ12
Cthulhu
Level 49
God Stats
5W - 2L
1,694 SR
Queue Stats
56W - 60L
1,400 Elo+
Party 2
Sol
Sol
KarmaAkabane3333
Sol
Level 156
God Stats
5W - 0L
1,381 SR
Queue Stats
270W - 222L
1,470 Elo+
Solo
Rama
Rama
matthewfoel
Rama
Level 15
God Stats
7W - 6L
1,451 SR
Queue Stats
33W - 35L
1,412 Elo+
Party 2
Team Averages
Level 73
1,509 SR
1,427 Elo+

VS

Team Averages
Level 32
1,672 SR
1,480 Elo+
Hun Batz
Hun Batz
Spoooooker
Hun Batz
Level 56
God Stats
0W - 1L
1,753 SR
Queue Stats
29W - 35L
1,456 Elo+
Party 1
Neith
Neith
blueberry700
Neith
Level 33
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chaac
Chaac
deathfighter13
Chaac
Level 6
God Stats
8W - 11L
1,500 SR
Queue Stats
15W - 18L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JSQJ12
Cthulhu
14
2 / 3 / 10
10,822
773
7,610
11,488
13,635
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 5 / 5
11,445
818
13,291
13,953
4,541
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 5 / 5
9,416
673
7,301
10,305
4,060
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Spoooooker
Hun Batz
14
9 / 3 / 3
10,447
746
13,826
13,616
5,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 10
8,756
625
2,957
7,734
3,003
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 4 / 8
9,280
663
9,246
14,362
14,137
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
12
Kills
12
13
Deaths
12
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JSQJ12
Cthulhu
2
3
10
2.33
W
7
5
5
1.9
L
Hun Batz
Spoooooker
Hun Batz
9
3
3
3.5
L
0
5
10
1
L
3
4
8
1.75
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,202
Damage
26,029
35,746
Taken
35,712
22,236
Mitigated
22,672
12,622
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JSQJ12
Cthulhu
7,610
659
1,025
3,086
11,488
13,635
22
42
11,446
33,596
0
W
13,291
4,930
0
6,621
13,953
4,541
2,089
48
13,905
53,095
0
L
Hun Batz
Spoooooker
Hun Batz
13,826
3,130
0
1,407
13,616
5,532
271
7,225
6,391
0
47,542
L
2,957
329
0
1,075
7,734
3,003
635
3,640
4,094
0
18,783
L
9,246
1,924
0
5,914
14,362
14,137
676
10,152
4,210
0
20,165
W
7,301
5,747
0
1,890
10,305
4,060
1,050
8
10,297
0
34,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
28,483
174
Minions Killed
116
0
Camps Cleared
0
733,037
Distance Traveled
735,520
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,822
773
45
3
0
283,801
5
W
Sol
11,445
818
74
5
0
228,212
0
L
Hun Batz
10,447
746
69
5
0
277,420
1
L
Neith
8,756
625
27
2
0
217,815
4
L
Chaac
9,280
663
20
1
0
240,285
0
W
Rama
9,416
673
55
4
0
221,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role