Player Matchup

Sun Wukong
Sun Wukong
CLAYDOG42
Sun Wukong
Level 16
God Stats
22W - 36L
1,316 SR
Queue Stats
61W - 82L
1,190 Elo+
Party 2
Merlin
Merlin
DyVen Peter
Merlin
Level 8
God Stats
1W - 1L
1,292 SR
Queue Stats
14W - 19L
1,164 Elo+
Solo
Chang'e
Chang'e
PIald
Chang'e
Level 49
God Stats
6W - 1L
1,761 SR
Queue Stats
242W - 197L
1,406 Elo+
Party 1
Heimdallr
Heimdallr
Sharronhearts19
Heimdallr
Level 7
God Stats
8W - 12L
1,350 SR
Queue Stats
9W - 16L
1,202 Elo+
Party 1
Osiris
Osiris
TTV MCK ACEJ
Osiris
Level 17
God Stats
9W - 11L
1,446 SR
Queue Stats
161W - 195L
1,255 Elo+
Party 2
Team Averages
Level 19
1,433 SR
1,244 Elo+

VS

Team Averages
Level 11
1,461 SR
1,201 Elo+
King Arthur
King Arthur
Dark Mage178
King Arthur
Level 7
God Stats
1W - 10L
1,172 SR
Queue Stats
12W - 24L
1,178 Elo+
Party 3
Hera
Hera
DisnatiVXV
Hera
Level 27
God Stats
10W - 10L
1,532 SR
Queue Stats
64W - 62L
1,232 Elo+
Party 3
Nike
Nike
IPRESTIGIOUSI
Nike
Level 15
God Stats
15W - 14L
1,602 SR
Queue Stats
48W - 50L
1,168 Elo+
Solo
Cerberus
Cerberus
PetiteGnat15654
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
gamegod84
Cthulhu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 13L
929 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CLAYDOG42
Sun Wukong
20
16 / 2 / 18
17,568
1,171
22,492
22,928
21,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
18
0 / 2 / 9
12,089
806
2,670
6,006
2,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
PIald
Chang'e
20
10 / 0 / 16
15,889
1,059
25,863
15,644
8,745
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Sharronhearts19
Heimdallr
20
6 / 7 / 23
15,528
1,035
35,779
22,086
8,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
20
10 / 2 / 22
15,440
1,029
26,268
24,068
23,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

161

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dark Mage178
King Arthur
20
5 / 14 / 5
14,271
951
21,166
33,802
27,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 5
13,606
907
23,286
14,617
6,726
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
4 / 3 / 4
13,321
888
8,396
8,314
8,363
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
18
0 / 8 / 4
13,082
872
11,488
28,505
29,321
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
gamegod84
Cthulhu
20
2 / 14 / 6
14,150
943
18,119
35,524
34,754
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
37
42
Kills
13
13
Deaths
42
88
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CLAYDOG42
Sun Wukong
16
2
18
12.5
L
King Arthur
Dark Mage178
King Arthur
5
14
5
0.54
L
2
3
5
1.5
W
Merlin
0
2
9
2.25
L
4
3
4
2
W
Chang'e
PIald
Chang'e
10
0
16
18
L
Cerberus
0
8
4
0.25
W
Heimdallr
Sharronhearts19
Heimdallr
6
7
23
2.5
W
Osiris
10
2
22
10.5
L
Cthulhu
gamegod84
Cthulhu
2
14
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,072
Damage
82,455
90,732
Taken
120,762
65,088
Mitigated
106,250
28,342
Healing
6,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CLAYDOG42
Sun Wukong
22,492
7,833
0
1,505
22,928
21,940
0
14,181
8,647
204
35,228
L
King Arthur
Dark Mage178
King Arthur
21,166
3,059
0
2,213
33,802
27,086
0
10,099
23,485
0
38,958
L
23,286
5,546
0
0
14,617
6,726
0
3,534
10,958
59,621
0
W
Merlin
2,670
251
0
0
6,006
2,244
0
1,668
4,338
7,298
0
L
8,396
1,163
0
239
8,314
8,363
0
2,654
5,585
0
12,926
W
Chang'e
PIald
Chang'e
25,863
3,439
11,169
11,340
15,644
8,745
0
8,834
6,433
67,036
0
L
Cerberus
11,488
1,237
0
2,858
28,505
29,321
0
7,663
20,596
34,233
0
W
Heimdallr
Sharronhearts19
Heimdallr
35,779
27,863
0
4,328
22,086
8,902
0
13,739
8,175
0
69,569
W
Osiris
26,268
14,206
0
0
24,068
23,257
0
14,471
9,430
0
43,204
L
Cthulhu
gamegod84
Cthulhu
18,119
912
105
838
35,524
34,754
0
3,724
31,605
48,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,514
Gold Earned
68,430
229
Minions Killed
251
3
Camps Cleared
3
1,283,666
Distance Traveled
1,262,776
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
17,568
1,171
17
1
1
333,821
0
L
King Arthur
14,271
951
28
2
1
259,770
1
L
Hera
13,606
907
79
5
0
308,575
0
W
Merlin
12,089
806
8
1
0
111,094
0
L
Nike
13,321
888
11
1
1
242,856
0
W
Chang'e
15,889
1,059
111
7
2
299,947
0
L
Cerberus
13,082
872
53
4
1
234,770
3
W
Heimdallr
15,528
1,035
61
4
0
227,269
3
W
Osiris
15,440
1,029
32
2
0
311,535
0
L
Cthulhu
14,150
943
80
5
0
216,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role