Player Matchup

Fenrir
Fenrir
AyeYoBigPapa
Fenrir
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 84L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
MP Thironii
Cthulhu
Level 14
God Stats
13W - 7L
1,681 SR
Queue Stats
29W - 34L
1,389 Elo+
Party 2
Hera
Hera
NexusShadow951
Hera
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 86L
1,398 Elo+
Party 2
Team Averages
Level 70
1,560 SR
1,406 Elo+

VS

Team Averages
Level 41
1,384 SR
1,458 Elo+
Agni
Agni
Reyes_5NDON
Agni
Level 68
God Stats
3W - 2L
1,275 SR
Queue Stats
124W - 120L
1,382 Elo+
Party 1
Sol
Sol
Sheriff_5NDON
Sol
Level 51
God Stats
17W - 27L
1,379 SR
Queue Stats
196W - 197L
1,358 Elo+
Party 1
Pele
Pele
Xavialex_5NDON
Pele
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
14 / 3 / 7
12,795
753
15,541
13,109
5,640
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MP Thironii
Cthulhu
8
1 / 0 / 2
9,419
554
594
1,989
1,455
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

19
11 / 0 / 12
13,578
799
19,824
8,152
3,561
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 0
10,598
623
6,088
14,945
5,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 8 / 2
9,661
568
4,749
15,415
5,330
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 10 / 1
9,796
576
2,589
14,734
5,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
26
Kills
3
3
Deaths
26
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
3
7
5.83
W
Cthulhu
MP Thironii
Cthulhu
1
0
2
2
W
11
0
12
17
L
2
8
0
0.25
L
0
8
2
0.13
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,959
Damage
13,426
23,250
Taken
45,094
10,656
Mitigated
16,015
5,143
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,541
2,850
0
1,651
13,109
5,640
210
5,453
6,080
64
38,155
W
Cthulhu
MP Thironii
Cthulhu
594
0
0
0
1,989
1,455
0
310
1,679
7,585
0
W
19,824
4,341
398
3,094
8,152
3,561
1,723
5,366
2,786
89,166
0
L
6,088
230
0
1,018
14,945
5,147
210
6,772
8,173
47,571
0
L
4,749
835
0
3,925
15,415
5,330
0
7,119
8,296
40,255
0
L
2,589
223
0
251
14,734
5,538
0
7,004
7,730
0
27,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,792
Gold Earned
30,055
177
Minions Killed
170
0
Camps Cleared
0
639,102
Distance Traveled
817,036
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,795
753
40
2
0
291,718
1
W
Cthulhu
9,419
554
6
0
0
55,315
1
W
Hera
13,578
799
131
8
0
292,069
2
L
Agni
10,598
623
67
4
0
267,306
3
L
Sol
9,661
568
66
4
0
275,737
0
L
Pele
9,796
576
37
2
0
273,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role