Player Matchup

Thor
Thor
D1rk D1ggler 06
Thor
Level 21
God Stats
6W - 5L
1,442 SR
Queue Stats
17W - 25L
1,103 Elo+
Solo
Merlin
Merlin
Exp1osiveJaguar
Merlin
Level 26
God Stats
8W - 4L
1,419 SR
Queue Stats
128W - 148L
1,130 Elo+
Solo
Cerberus
Cerberus
MADBULL11751
Cerberus
Level 16
God Stats
8W - 6L
1,767 SR
Queue Stats
18W - 24L
1,217 Elo+
Solo
Nox
Nox
Ragnar_-502-_
Nox
Level 28
God Stats
4W - 3L
1,132 SR
Queue Stats
127W - 169L
1,102 Elo+
Solo
Jing Wei
Jing Wei
Soled_by_PedR1N
Jing Wei
Level 27
God Stats
1W - 0L
1,471 SR
Queue Stats
14W - 32L
1,037 Elo+
Solo
Team Averages
Level 24
1,446 SR
1,118 Elo+

VS

Team Averages
Level 26
1,274 SR
1,012 Elo+
Fenrir
Fenrir
EstuL2R2
Fenrir
Level 7
God Stats
0W - 2L
1,337 SR
Queue Stats
9W - 16L
1,150 Elo+
Party 1
Susano
Susano
Jon Snow341
Susano
Level 24
God Stats
2W - 5L
1,272 SR
Queue Stats
33W - 45L
1,075 Elo+
Solo
Guan Yu
Guan Yu
LUCAXYT27
Guan Yu
Level 13
God Stats
1W - 10L
1,180 SR
Queue Stats
6W - 21L
945 Elo+
Party 1
Ymir
Ymir
MDT_lazarte
Ymir
Level 81
God Stats
8W - 13L
1,326 SR
Queue Stats
68W - 71L
1,096 Elo+
Party 1
Anubis
Anubis
Not_Muarez
Anubis
Level 4
God Stats
0W - 3L
1,256 SR
Queue Stats
1W - 6L
795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,442
469
5,406
6,212
2,285
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 1 / 6
8,960
498
6,504
5,386
1,878
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
MADBULL11751
Cerberus
12
5 / 7 / 1
8,647
480
7,014
16,000
11,246
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 3 / 0
8,561
476
4,385
7,117
3,924
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
14
5 / 0 / 3
8,994
500
6,015
7,538
2,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EstuL2R2
Fenrir
10
1 / 3 / 3
7,098
394
5,985
8,224
2,735
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
13
2 / 2 / 0
8,129
452
4,455
9,134
2,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
LUCAXYT27
Guan Yu
10
1 / 3 / 1
6,720
373
2,017
10,852
5,753
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 3 / 2
8,634
480
13,190
12,580
7,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Not_Muarez
Anubis
11
0 / 8 / 1
6,154
342
2,482
10,770
3,283
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
19
Kills
11
12
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Fenrir
EstuL2R2
Fenrir
1
3
3
0.83
W
4
1
6
7
L
Susano
2
2
0
1
L
Guan Yu
LUCAXYT27
Guan Yu
1
3
1
0.5
W
Cerberus
MADBULL11751
Cerberus
5
7
1
0.79
L
7
3
2
2.67
L
Anubis
Not_Muarez
Anubis
0
8
1
0.06
W
1
3
0
0.33
W
Jing Wei
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,324
Damage
28,129
42,253
Taken
51,560
21,642
Mitigated
21,766
10,188
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,406
1,708
0
514
6,212
2,285
601
1,715
4,422
0
30,295
L
Fenrir
EstuL2R2
Fenrir
5,985
1,201
0
465
8,224
2,735
382
1,979
6,245
0
17,396
W
6,504
708
0
1,797
5,386
1,878
1,242
2,105
3,231
39,399
0
L
Susano
4,455
1,749
0
0
9,134
2,566
0
3,472
5,337
0
39,880
L
Guan Yu
LUCAXYT27
Guan Yu
2,017
437
530
2,092
10,852
5,753
0
1,498
9,304
0
24,476
W
Cerberus
MADBULL11751
Cerberus
7,014
1,509
0
4,419
16,000
11,246
516
9,467
6,483
34,639
0
L
13,190
4,062
424
1,072
12,580
7,429
325
6,998
5,536
40,753
0
L
Anubis
Not_Muarez
Anubis
2,482
619
0
890
10,770
3,283
140
3,535
7,235
20,562
0
W
4,385
958
0
1,288
7,117
3,924
1,296
547
6,520
32,951
0
W
Jing Wei
6,015
3,427
147
2,023
7,538
2,309
2,723
1,838
5,650
0
35,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,604
Gold Earned
36,735
353
Minions Killed
215
0
Camps Cleared
0
1,485,804
Distance Traveled
1,621,188
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,442
469
46
3
0
292,031
5
L
Fenrir
7,098
394
27
2
0
368,896
4
W
Merlin
8,960
498
69
4
0
296,804
3
L
Susano
8,129
452
87
5
0
369,820
1
L
Guan Yu
6,720
373
28
2
0
314,697
1
W
Cerberus
8,647
480
105
6
0
243,860
1
L
Ymir
8,634
480
52
3
0
325,120
3
L
Anubis
6,154
342
21
1
0
242,655
0
W
Nox
8,561
476
63
4
0
280,649
0
W
Jing Wei
8,994
500
70
4
0
372,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role