Player Matchup

Hel
Hel
LilGunz420
Hel
Level 104
God Stats
0W - 1L
1,250 SR
Queue Stats
6W - 7L
1,426 Elo+
Party 1
Geb
Geb
Sir_brod
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,480 Elo+
Party 1
Neith
Neith
mackellar8
Neith
Level 103
God Stats
7W - 5L
1,628 SR
Queue Stats
127W - 120L
1,377 Elo+
Party 1
Team Averages
Level 105
1,459 SR
1,428 Elo+

VS

Team Averages
Level 84
1,488 SR
1,409 Elo+
Yemoja
Yemoja
ConfusedEgirl
Yemoja
Level 64
God Stats
3W - 3L
1,617 SR
Queue Stats
98W - 78L
1,507 Elo+
Solo
Ravana
Ravana
Feel tha Real
Ravana
Level 145
God Stats
1W - 0L
1,281 SR
Queue Stats
223W - 239L
1,358 Elo+
Solo
Kukulkan
Kukulkan
WarGamer99
Kukulkan
Level 44
God Stats
6W - 3L
1,566 SR
Queue Stats
6W - 6L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
11,213
561
8,370
17,494
8,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 6 / 1
10,410
521
5,321
23,899
28,026
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
1 / 2 / 0
11,355
568
14,322
14,143
6,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 9
12,753
638
7,910
14,202
14,916
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
9 / 1 / 2
13,521
676
15,393
12,130
9,319
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
WarGamer99
Kukulkan
17
2 / 0 / 5
12,593
630
18,621
8,270
3,272
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
9
1
2
10
L
1
3
1
0.5
L
0
6
1
0.08
W
Kukulkan
WarGamer99
Kukulkan
2
0
5
4.5
L
Neith
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
41,924
55,536
Taken
34,602
43,109
Mitigated
27,507
24,339
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,910
1,847
4,426
2,932
14,202
14,916
668
6,017
8,185
24,337
0
W
15,393
5,390
0
5,935
12,130
9,319
2,144
3,959
8,171
0
77,150
L
8,370
540
9,384
9,678
17,494
8,760
0
9,502
7,789
58,970
0
L
5,321
330
546
1,065
23,899
28,026
0
12,421
11,250
26,125
0
W
Kukulkan
WarGamer99
Kukulkan
18,621
1,471
1,034
639
8,270
3,272
498
3,771
4,499
102,414
0
L
Neith
14,322
4,203
670
2,996
14,143
6,323
0
4,704
9,264
0
61,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,978
Gold Earned
38,867
205
Minions Killed
251
0
Camps Cleared
0
992,318
Distance Traveled
955,269
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,753
638
24
1
0
286,795
0
W
Ravana
13,521
676
67
3
0
341,611
2
L
Hel
11,213
561
82
4
0
375,211
0
L
Geb
10,410
521
28
1
0
285,070
2
W
Kukulkan
12,593
630
160
8
0
326,863
1
L
Neith
11,355
568
95
5
0
332,037
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role