Player Matchup

Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
JP-Flubb
Cerberus
Level 61
God Stats
1W - 1L
1,237 SR
Queue Stats
44W - 45L
1,455 Elo+
Party 3
He Bo
He Bo
Kiing Hambone
He Bo
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 53L
1,534 Elo+
Party 1
Fenrir
Fenrir
SeductivWang
Fenrir
Level 31
God Stats
6W - 2L
1,845 SR
Queue Stats
78W - 73L
1,487 Elo+
Party 1
Hercules
Hercules
Senceh
Hercules
Level 7
God Stats
4W - 1L
1,611 SR
Queue Stats
32W - 19L
1,550 Elo+
Party 3
Team Averages
Level 30
1,539 SR
1,505 Elo+

VS

Team Averages
Level 15
1,531 SR
1,528 Elo+
Ullr
Ullr
DSlapermann
Ullr
Level 17
God Stats
3W - 4L
1,328 SR
Queue Stats
39W - 44L
1,480 Elo+
Party 2
Skadi
Skadi
LegalizeBBC
Skadi
Level 17
God Stats
0W - 1L
1,408 SR
Queue Stats
3W - 13L
1,561 Elo+
Solo
Medusa
Medusa
abolfazl77745
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,454 Elo+
Solo
Izanami
Izanami
killyurself
Izanami
Level 27
God Stats
18W - 10L
1,822 SR
Queue Stats
98W - 69L
1,608 Elo+
Solo
Guan Yu
Guan Yu
meowijuana7766
Guan Yu
Level 6
God Stats
3W - 3L
1,598 SR
Queue Stats
12W - 10L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
4 / 2 / 2
3,727
745
2,199
2,328
534
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cerberus
JP-Flubb
Cerberus
5
0 / 0 / 0
3,326
665
774
2,876
1,011
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 0
3,373
675
644
1,018
176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
6
2 / 1 / 1
4,060
812
490
2,914
753
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Senceh
Hercules
5
1 / 0 / 4
3,561
712
1,099
1,867
760
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 1
2,694
539
450
2,970
399
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 2 / 0
2,481
496
0
1,501
199
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,403
481
0
557
90
Izanami
killyurself
Izanami
5
1 / 2 / 1
3,331
666
1,105
2,129
288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 0
2,812
562
814
2,272
1,131
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
1
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
2
2
2.5
L
0
3
1
0.17
W
Cerberus
JP-Flubb
Cerberus
0
0
0
0
W
0
0
0
0
L
0
2
0
0
W
Fenrir
2
1
1
2.5
W
Hercules
Senceh
Hercules
1
0
4
3
L
0
1
0
0
L
Izanami
killyurself
Izanami
1
2
1
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,206
Damage
2,369
11,003
Taken
9,429
3,234
Mitigated
2,107
5,722
Healing
698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,199
1,670
0
538
2,328
534
557
0
2,328
0
10,548
L
450
192
0
10
2,970
399
0
0
2,970
0
5,021
W
Cerberus
JP-Flubb
Cerberus
774
181
0
2,092
2,876
1,011
0
0
2,751
10,699
0
W
644
144
0
675
1,018
176
0
0
1,018
12,386
0
L
0
0
0
0
1,501
199
30
241
1,260
0
1,287
W
Fenrir
490
79
0
1,934
2,914
753
0
0
2,914
0
12,559
W
Hercules
Senceh
Hercules
1,099
718
0
483
1,867
760
252
0
1,867
0
6,020
L
0
0
0
0
557
90
16
0
557
0
0
L
Izanami
killyurself
Izanami
1,105
811
0
10
2,129
288
0
84
2,045
0
8,919
L
814
93
0
678
2,272
1,131
0
968
1,179
0
4,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,047
Gold Earned
13,721
115
Minions Killed
33
0
Camps Cleared
0
424,455
Distance Traveled
340,392
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,727
745
18
4
0
74,637
1
L
Ullr
2,694
539
5
1
0
71,929
0
W
Cerberus
3,326
665
27
5
0
81,567
1
W
He Bo
3,373
675
26
5
0
75,009
0
L
Skadi
2,481
496
1
0
0
67,289
1
W
Fenrir
4,060
812
28
6
0
100,990
0
W
Hercules
3,561
712
16
3
0
92,252
2
L
Medusa
2,403
481
0
0
0
26,200
0
L
Izanami
3,331
666
16
3
0
73,496
1
L
Guan Yu
2,812
562
11
2
0
101,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role