Player Matchup

Fenrir
Fenrir
GodyCZ
Fenrir
Level 74
God Stats
0W - 2L
1,533 SR
Queue Stats
7W - 18L
1,316 Elo+
Party 2
Tyr
Tyr
JahsephHD
Tyr
Level 66
God Stats
20W - 16L
1,588 SR
Queue Stats
132W - 106L
1,542 Elo+
Solo
Ra
Ra
TomRabas
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,340 Elo+
Party 2
Team Averages
Level 62
1,540 SR
1,399 Elo+

VS

Team Averages
Level 99
1,535 SR
1,416 Elo+
Ah Puch
Ah Puch
BALKORN
Ah Puch
Level 137
God Stats
6W - 5L
1,469 SR
Queue Stats
124W - 148L
1,394 Elo+
Solo
Ne Zha
Ne Zha
Zardonicus
Ne Zha
Level 78
God Stats
3W - 0L
1,682 SR
Queue Stats
85W - 101L
1,404 Elo+
Party 1
Geb
Geb
Силапоганища
Geb
Level 83
God Stats
11W - 6L
1,455 SR
Queue Stats
95W - 117L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GodyCZ
Fenrir
13
4 / 7 / 1
10,138
676
5,968
17,042
6,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 6 / 4
9,730
649
4,102
15,094
11,106
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 4
9,730
649
7,010
11,676
7,642
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BALKORN
Ah Puch
15
10 / 3 / 4
11,805
787
15,487
9,449
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
Zardonicus
Ne Zha
14
3 / 2 / 11
10,965
731
10,013
9,154
3,324
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 2 / 11
10,657
710
7,662
13,105
10,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
17
17
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BALKORN
Ah Puch
10
3
4
4
L
Fenrir
GodyCZ
Fenrir
4
7
1
0.64
L
1
6
4
0.5
L
2
4
4
1
W
Ne Zha
Zardonicus
Ne Zha
3
2
11
4.25
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,080
Damage
33,162
43,812
Taken
31,708
24,865
Mitigated
17,434
11,454
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BALKORN
Ah Puch
15,487
750
0
1,906
9,449
3,481
315
2,487
6,762
54,928
0
L
Fenrir
GodyCZ
Fenrir
5,968
1,968
250
4,740
17,042
6,117
505
8,927
8,115
0
34,824
L
4,102
504
0
1,263
15,094
11,106
543
7,004
8,090
0
21,084
L
7,010
204
2,339
2,862
11,676
7,642
259
8,095
3,581
47,479
0
W
Ne Zha
Zardonicus
Ne Zha
10,013
3,283
0
2,616
9,154
3,324
1,734
1,668
7,261
0
57,614
W
7,662
475
664
3,440
13,105
10,629
485
2,405
8,924
18,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,598
Gold Earned
33,427
153
Minions Killed
161
0
Camps Cleared
0
762,566
Distance Traveled
878,192
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,805
787
75
5
0
259,921
0
L
Fenrir
10,138
676
46
3
0
257,336
0
L
Tyr
9,730
649
47
3
0
232,046
0
L
Ra
9,730
649
60
4
0
273,184
1
W
Ne Zha
10,965
731
65
4
0
317,218
3
W
Geb
10,657
710
21
1
0
301,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role