Player Matchup

Fenrir
Fenrir
BoognastyJR
Fenrir
Level 138
God Stats
0W - 1L
1,648 SR
Queue Stats
36W - 21L
1,622 Elo+
Solo
Loki
Loki
JayLaFuze
Loki
Level 144
God Stats
15W - 13L
1,537 SR
Queue Stats
450W - 434L
1,624 Elo+
Solo
Jormungandr
Jormungandr
PertoBox
Jormungandr
Level 69
God Stats
1W - 3L
1,631 SR
Queue Stats
486W - 429L
1,643 Elo+
Solo
Bacchus
Bacchus
WigglyTuffin
Bacchus
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 264L
1,566 Elo+
Solo
Ra
Ra
paschal909
Ra
Level 147
God Stats
11W - 9L
1,654 SR
Queue Stats
256W - 242L
1,653 Elo+
Solo
Team Averages
Level 126
1,594 SR
1,622 Elo+

VS

Team Averages
Level 146
1,564 SR
1,586 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
UnbindingBlock6
Kuzenbo
Level 160
God Stats
7W - 7L
1,663 SR
Queue Stats
403W - 413L
1,468 Elo+
Solo
Hun Batz
Hun Batz
lnshawl
Hun Batz
Level 115
God Stats
8W - 5L
1,561 SR
Queue Stats
202W - 189L
1,684 Elo+
Solo
Anubis
Anubis
whitedawg_36
Anubis
Level 155
God Stats
3W - 1L
1,550 SR
Queue Stats
203W - 169L
1,581 Elo+
Party 1
Ullr
Ullr
xeplyn
Ullr
Level 159
God Stats
9W - 9L
1,547 SR
Queue Stats
316W - 231L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
1
0 / 0 / 0
906
181
0
0
0
Loki
6
1 / 1 / 0
3,681
736
1,208
3,176
629
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
PertoBox
Jormungandr
5
0 / 0 / 0
3,286
657
1,269
2,178
802
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
WigglyTuffin
Bacchus
5
0 / 1 / 1
3,370
674
241
1,834
736
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 0
3,221
644
777
1,925
438
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,414
683
1,092
2,420
1,045
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

5
1 / 0 / 2
3,543
709
1,165
1,124
529
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
lnshawl
Hun Batz
6
1 / 0 / 1
3,710
742
653
2,102
459
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
5
0 / 1 / 2
3,402
680
162
1,402
414
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
xeplyn
Ullr
6
2 / 0 / 0
3,994
799
1,870
2,064
529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
4
4
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Fenrir
0
0
0
0
L
Loki
1
1
0
1
L
Jormungandr
PertoBox
Jormungandr
0
0
0
0
W
1
0
2
2
L
Bacchus
WigglyTuffin
Bacchus
0
1
1
0.5
W
Hun Batz
lnshawl
Hun Batz
1
0
1
1.5
L
0
2
0
0
W
Anubis
0
1
2
1
W
Ullr
xeplyn
Ullr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,495
Damage
4,942
9,113
Taken
9,112
2,605
Mitigated
2,976
3,151
Healing
4,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,092
232
0
1,616
2,420
1,045
0
1,069
1,151
0
12,423
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Loki
1,208
411
0
1,138
3,176
629
0
405
2,771
0
14,648
L
Jormungandr
PertoBox
Jormungandr
1,269
406
0
1,325
2,178
802
0
0
2,028
10,233
0
W
1,165
885
0
471
1,124
529
0
217
907
4,462
0
L
Bacchus
WigglyTuffin
Bacchus
241
115
0
110
1,834
736
0
745
1,089
5,974
0
W
Hun Batz
lnshawl
Hun Batz
653
126
0
1,320
2,102
459
0
0
2,102
0
13,998
L
777
149
83
495
1,925
438
0
177
1,748
12,292
0
W
Anubis
162
43
0
523
1,402
414
0
153
1,249
11,588
0
W
Ullr
xeplyn
Ullr
1,870
654
0
750
2,064
529
0
648
1,416
0
16,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,464
Gold Earned
18,063
92
Minions Killed
140
0
Camps Cleared
0
370,860
Distance Traveled
458,851
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,414
683
31
6
0
80,594
3
L
Fenrir
906
181
0
0
0
0
0
L
Loki
3,681
736
31
6
0
106,252
1
L
Jormungandr
3,286
657
24
5
0
86,432
4
W
Kuzenbo
3,543
709
6
1
0
101,892
1
L
Bacchus
3,370
674
10
2
0
91,001
0
W
Hun Batz
3,710
742
33
7
0
101,772
0
L
Ra
3,221
644
27
5
0
87,175
0
W
Anubis
3,402
680
31
6
0
86,324
1
W
Ullr
3,994
799
39
8
0
88,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role