Player Matchup

Ymir
Ymir
ArghPirata
Ymir
Level 26
God Stats
0W - 2L
1,563 SR
Queue Stats
3W - 4L
1,620 Elo+
Solo
Izanami
Izanami
CashMoneyVinny
Izanami
Level 52
God Stats
0W - 2L
1,654 SR
Queue Stats
65W - 57L
1,563 Elo+
Solo
Anubis
Anubis
LuizDragon14
Anubis
Level 149
God Stats
3W - 5L
1,499 SR
Queue Stats
179W - 188L
1,525 Elo+
Solo
Team Averages
Level 76
1,572 SR
1,569 Elo+

VS

Team Averages
Level 5
1,352 SR
1,125 Elo+
Fenrir
Fenrir
ElExePadrino
Fenrir
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 8L
1,125 Elo+
Party 1
Merlin
Merlin
ElPedroPadrino
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,125 Elo+
Party 1
Scylla
Scylla
Symyy2
Scylla
Level 6
God Stats
1W - 4L
1,057 SR
Queue Stats
1W - 8L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
10,356
740
2,420
10,746
9,999
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
11 / 3 / 6
11,928
852
12,343
9,963
3,904
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
12
6 / 1 / 8
9,992
714
4,283
4,431
3,374
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 4 / 2
9,290
664
2,982
6,740
2,185
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 8 / 3
8,857
633
3,597
9,500
2,867
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Symyy2
Scylla
12
2 / 7 / 3
9,595
685
8,060
11,096
2,651
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
5
5
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
11
7.5
L
11
3
6
4.67
W
Fenrir
2
4
2
0.75
W
1
8
3
0.31
L
Anubis
6
1
8
10
W
Scylla
Symyy2
Scylla
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,046
Damage
14,639
25,140
Taken
27,336
17,277
Mitigated
7,703
4,493
Healing
1,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,420
352
0
619
10,746
9,999
82
6,611
4,135
16,882
0
L
12,343
8,580
0
3,736
9,963
3,904
2,418
3,242
6,721
0
66,355
W
Fenrir
2,982
708
0
745
6,740
2,185
0
907
5,833
0
15,285
W
3,597
1,124
0
0
9,500
2,867
0
2,507
6,993
22,449
0
L
Anubis
4,283
253
0
138
4,431
3,374
157
2,183
2,248
16,025
0
W
Scylla
Symyy2
Scylla
8,060
840
0
415
11,096
2,651
0
3,381
7,715
29,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,276
Gold Earned
27,742
163
Minions Killed
98
0
Camps Cleared
0
545,409
Distance Traveled
575,585
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,356
740
33
2
0
175,470
2
L
Izanami
11,928
852
108
8
0
218,092
0
W
Fenrir
9,290
664
27
2
0
205,429
0
W
Merlin
8,857
633
24
2
0
162,787
0
L
Anubis
9,992
714
22
2
0
151,847
0
W
Scylla
9,595
685
47
3
0
207,369
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role