Player Matchup

Merlin
Merlin
FunkyGoob
Merlin
Level 7
God Stats
3W - 3L
1,562 SR
Queue Stats
7W - 11L
1,298 Elo+
Party 2
Fenrir
Fenrir
Grim_Nightingale
Fenrir
Level 65
God Stats
1W - 3L
1,280 SR
Queue Stats
429W - 419L
1,359 Elo+
Party 2
Odin
Odin
LastMans20
Odin
Level 19
God Stats
2W - 3L
1,594 SR
Queue Stats
10W - 17L
1,262 Elo+
Party 2
Team Averages
Level 30
1,478 SR
1,306 Elo+

VS

Team Averages
Level 62
1,395 SR
1,356 Elo+
Ra
Ra
Swicord
Ra
Level 16
God Stats
2W - 3L
1,310 SR
Queue Stats
28W - 34L
1,397 Elo+
Party 1
Ymir
Ymir
TOMAHAWKIN ATL
Ymir
Level 82
God Stats
3W - 3L
1,431 SR
Queue Stats
175W - 175L
1,400 Elo+
Party 1
Neith
Neith
koeyyy123
Neith
Level 89
God Stats
22W - 39L
1,446 SR
Queue Stats
450W - 639L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FunkyGoob
Merlin
14
2 / 2 / 10
10,003
667
8,720
6,817
2,446
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
10 / 3 / 3
11,613
774
11,663
12,254
5,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 2 / 10
9,844
656
5,957
9,165
3,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 3
9,782
652
8,407
12,129
5,293
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 4 / 2
10,306
687
6,455
16,972
15,392
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
koeyyy123
Neith
4
0 / 1 / 0
7,175
478
767
2,380
538
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
7
7
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
FunkyGoob
Merlin
2
2
10
3.5
W
10
3
3
3.83
W
1
2
10
3
L
4
8
3
0.69
L
3
4
2
1
L
Neith
koeyyy123
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,340
Damage
15,629
28,236
Taken
31,481
10,749
Mitigated
21,223
7,983
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FunkyGoob
Merlin
8,720
988
0
935
6,817
2,446
534
4,673
2,144
48,860
0
W
11,663
3,573
0
4,986
12,254
5,030
1,509
5,047
7,207
0
48,975
W
5,957
1,068
0
2,062
9,165
3,273
390
5,182
3,983
0
31,293
L
8,407
823
1,271
752
12,129
5,293
0
3,254
8,875
29,674
0
L
6,455
498
684
869
16,972
15,392
0
5,334
11,638
25,766
0
L
Neith
koeyyy123
Neith
767
316
0
253
2,380
538
0
132
2,248
0
3,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,460
Gold Earned
27,263
180
Minions Killed
97
0
Camps Cleared
0
762,246
Distance Traveled
446,909
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,003
667
71
5
0
217,927
1
W
Fenrir
11,613
774
58
4
0
295,248
4
W
Odin
9,844
656
51
3
0
249,071
4
L
Ra
9,782
652
57
4
0
198,439
4
L
Ymir
10,306
687
34
2
0
207,144
3
L
Neith
7,175
478
6
0
0
41,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role