Player Matchup

Fenrir
Fenrir
Darkvlight9487
Fenrir
Level 7
God Stats
5W - 6L
1,160 SR
Queue Stats
16W - 28L
999 Elo+
Party 2
Ah Puch
Ah Puch
Torquebow Joe
Ah Puch
Level 78
God Stats
2W - 10L
1,148 SR
Queue Stats
12W - 24L
1,255 Elo+
Solo
Cthulhu
Cthulhu
deathexpulsion
Cthulhu
Level 17
God Stats
1W - 0L
1,237 SR
Queue Stats
27W - 36L
1,000 Elo+
Party 2
Team Averages
Level 34
1,182 SR
1,085 Elo+

VS

Team Averages
Level 26
1,272 SR
1,089 Elo+
Osiris
Osiris
ElmoNStitch
Osiris
Level 48
God Stats
2W - 5L
1,310 SR
Queue Stats
131W - 163L
1,213 Elo+
Party 1
Merlin
Merlin
jontorious27
Merlin
Level 24
God Stats
7W - 9L
1,403 SR
Queue Stats
14W - 24L
1,118 Elo+
Solo
Ymir
Ymir
xX1-Splurge-1Xx
Ymir
Level 6
God Stats
0W - 5L
1,103 SR
Queue Stats
36W - 67L
935 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 7
7,226
602
2,037
4,930
1,338
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
13
5 / 0 / 8
8,606
717
9,042
4,159
1,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
7 / 2 / 6
9,201
767
7,009
10,337
9,110
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 5 / 4
6,943
579
3,655
10,068
7,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
9
1 / 7 / 1
6,997
583
4,237
7,862
2,851
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 2 / 2
7,973
664
3,447
7,388
4,967
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
3
4
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Osiris
0
5
4
0.4
W
Ah Puch
5
0
8
9
W
7
2
6
5
L
Merlin
1
7
1
0.21
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,088
Damage
11,339
19,426
Taken
25,318
11,920
Mitigated
14,833
4,782
Healing
1,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,037
654
0
440
4,930
1,338
0
2,787
2,143
0
8,589
L
Osiris
3,655
1,732
0
297
10,068
7,015
0
4,535
5,533
0
14,410
W
Ah Puch
9,042
373
392
2,708
4,159
1,472
123
1,497
2,662
42,229
0
W
7,009
745
618
624
10,337
9,110
64
3,438
6,899
16,613
0
L
Merlin
4,237
660
0
1,270
7,862
2,851
0
5,954
1,908
18,991
0
L
3,447
383
0
0
7,388
4,967
0
5,562
1,826
11,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,033
Gold Earned
21,913
91
Minions Killed
69
0
Camps Cleared
0
618,088
Distance Traveled
508,966
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,226
602
11
1
0
208,748
0
L
Osiris
6,943
579
21
2
0
186,702
3
W
Ah Puch
8,606
717
62
5
0
207,632
0
W
Cthulhu
9,201
767
18
2
0
201,708
0
L
Merlin
6,997
583
38
3
0
160,390
0
L
Ymir
7,973
664
10
1
0
161,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role