Player Matchup

Rama
Rama
Doja Cosmic
Rama
Level 68
God Stats
7W - 2L
1,497 SR
Queue Stats
18W - 16L
1,389 Elo+
Party 1
Sol
Sol
navi yui
Sol
Level 6
God Stats
1W - 2L
1,145 SR
Queue Stats
1W - 6L
1,067 Elo+
Party 1
Vamana
Vamana
xX PurpleDog Xx
Vamana
Level 93
God Stats
19W - 15L
1,505 SR
Queue Stats
40W - 50L
1,278 Elo+
Party 1
Team Averages
Level 56
1,382 SR
1,244 Elo+

VS

Team Averages
Level 23
1,437 SR
1,264 Elo+
Pele
Pele
GrungyPuma979
Pele
Level 16
God Stats
7W - 7L
1,532 SR
Queue Stats
25W - 42L
1,244 Elo+
Solo
Hou Yi
Hou Yi
VultureDylan
Hou Yi
Level 41
God Stats
59W - 90L
1,370 SR
Queue Stats
62W - 97L
1,195 Elo+
Solo
Neith
Neith
ledaillytien
Neith
Level 12
God Stats
2W - 4L
1,410 SR
Queue Stats
3W - 9L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 1
10,291
792
7,268
8,557
2,632
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 4 / 8
8,326
640
4,252
9,221
2,127
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 7
8,952
689
10,409
11,259
5,900
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
9,128
702
10,643
10,996
4,235
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hou Yi
11
0 / 2 / 3
7,610
585
3,488
8,873
3,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 4
7,935
610
3,760
7,717
2,743
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
5
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
L
4
5
0
0.8
L
Hou Yi
0
2
3
0.75
L
0
4
4
0.5
W
0
4
8
1
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,929
Damage
17,891
29,037
Taken
27,586
10,659
Mitigated
10,050
11,047
Healing
5,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,268
5,410
816
4,469
8,557
2,632
1,969
20
8,537
0
50,496
L
10,643
738
0
1,973
10,996
4,235
0
1,475
9,521
0
47,264
L
Hou Yi
3,488
1,775
0
992
8,873
3,072
0
1,340
7,533
0
18,258
L
3,760
1,486
159
1,943
7,717
2,743
0
1,453
6,264
0
27,499
W
4,252
472
0
1,609
9,221
2,127
0
4
9,217
19,774
0
W
10,409
3,648
0
4,153
11,259
5,900
648
32
11,227
0
29,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,569
Gold Earned
24,673
149
Minions Killed
142
0
Camps Cleared
0
708,476
Distance Traveled
595,117
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,291
792
91
7
0
237,815
2
L
Pele
9,128
702
67
5
0
231,097
0
L
Hou Yi
7,610
585
32
2
0
194,233
0
L
Neith
7,935
610
43
3
0
169,787
3
W
Sol
8,326
640
33
3
0
205,507
0
W
Vamana
8,952
689
25
2
0
265,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role