Player Matchup

Sun Wukong
Sun Wukong
ITz-xNinjaxx
Sun Wukong
Level 29
God Stats
11W - 8L
1,636 SR
Queue Stats
88W - 91L
1,386 Elo+
Solo
Fenrir
Fenrir
Yeti
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,527 Elo+
Party 2
Aphrodite
Aphrodite
mint3424
Aphrodite
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,334 Elo+
Party 2
Team Averages
Level 21
1,545 SR
1,416 Elo+

VS

Team Averages
Level 79
1,513 SR
1,521 Elo+
Terra
Terra
ForgivenSoul98
Terra
Level 103
God Stats
0W - 1L
1,299 SR
Queue Stats
11W - 14L
1,451 Elo+
Party 1
Hercules
Hercules
GetBakHereBoy
Hercules
Level 27
God Stats
6W - 6L
1,739 SR
Queue Stats
40W - 16L
1,711 Elo+
Party 1
Baron Samedi
Baron Samedi
LucidScope88
Baron Samedi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ITz-xNinjaxx
Sun Wukong
20
11 / 5 / 12
18,210
650
28,596
32,328
20,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Yeti
Fenrir
20
12 / 1 / 13
19,471
695
34,131
48,305
48,977
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
mint3424
Aphrodite
19
2 / 8 / 17
16,472
588
15,112
21,433
18,991
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 6
17,841
637
25,227
32,825
51,245
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
GetBakHereBoy
Hercules
20
5 / 8 / 8
17,338
619
31,613
42,209
46,128
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
LucidScope88
Baron Samedi
16
2 / 13 / 7
16,053
573
25,526
24,708
11,079
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
25
Kills
13
14
Deaths
25
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
6
4
6
2.25
L
Hercules
GetBakHereBoy
Hercules
5
8
8
1.13
W
Sun Wukong
ITz-xNinjaxx
Sun Wukong
11
5
12
3.4
L
Baron Samedi
LucidScope88
Baron Samedi
2
13
7
0.42
W
Fenrir
Yeti
Fenrir
12
1
13
18.5
W
Aphrodite
mint3424
Aphrodite
2
8
17
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,839
Damage
82,366
102,066
Taken
99,742
88,244
Mitigated
108,452
33,955
Healing
35,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,227
3,138
4,379
11,134
32,825
51,245
522
5,688
27,137
55,568
0
L
Hercules
GetBakHereBoy
Hercules
31,613
15,297
0
12,422
42,209
46,128
2,085
6,814
35,395
0
112,058
W
Sun Wukong
ITz-xNinjaxx
Sun Wukong
28,596
7,120
0
3,895
32,328
20,276
2,485
16,788
15,238
0
87,623
L
Baron Samedi
LucidScope88
Baron Samedi
25,526
1,714
3,212
4,456
24,708
11,079
0
3,031
21,677
106,657
0
W
Fenrir
Yeti
Fenrir
34,131
10,841
0
13,865
48,305
48,977
570
23,531
24,293
0
93,081
W
Aphrodite
mint3424
Aphrodite
15,112
2,692
10,256
5,939
21,433
18,991
270
11,111
10,145
69,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,153
Gold Earned
51,232
222
Minions Killed
247
0
Camps Cleared
0
1,563,186
Distance Traveled
1,377,161
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
17,841
637
48
2
0
533,603
3
L
Hercules
17,338
619
114
4
0
452,043
3
W
Sun Wukong
18,210
650
69
2
0
514,156
0
L
Baron Samedi
16,053
573
85
3
0
391,515
2
W
Fenrir
19,471
695
67
2
0
594,939
1
W
Aphrodite
16,472
588
86
3
0
454,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role