Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Gothicprince01
Jormungandr
Level 15
God Stats
4W - 7L
1,386 SR
Queue Stats
24W - 42L
1,264 Elo+
Solo
Artemis
Artemis
IronPolecat6951
Artemis
Level 23
God Stats
87W - 81L
1,488 SR
Queue Stats
92W - 94L
1,353 Elo+
Solo
Cthulhu
Cthulhu
Vegetto993
Cthulhu
Level 17
God Stats
7W - 10L
1,424 SR
Queue Stats
16W - 26L
1,406 Elo+
Solo
Kali
Kali
benbuyum1975
Kali
Level 28
God Stats
32W - 20L
1,637 SR
Queue Stats
102W - 83L
1,544 Elo+
Solo
Team Averages
Level 20
1,487 SR
1,413 Elo+

VS

Team Averages
Level 19
1,457 SR
1,418 Elo+
Discordia
Discordia
Naboth_
Discordia
Level 10
God Stats
4W - 5L
1,420 SR
Queue Stats
21W - 23L
1,519 Elo+
Party 1
Fenrir
Fenrir
Opt-BEAST
Fenrir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 45L
1,434 Elo+
Solo
King Arthur
King Arthur
Potato_Crusader
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,358 Elo+
Party 1
Ra
Ra
TTV_AUTofAIM
Ra
Level 25
God Stats
1W - 1L
1,659 SR
Queue Stats
55W - 43L
1,444 Elo+
Solo
Loki
Loki
ZrK Teddos
Loki
Level 26
God Stats
1W - 3L
1,208 SR
Queue Stats
10W - 12L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
0 / 1 / 18
10,099
918
5,449
6,500
3,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Gothicprince01
Jormungandr
19
5 / 1 / 25
13,109
1,192
11,646
14,256
12,160
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
5 / 3 / 24
11,106
1,010
15,263
10,604
4,213
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
Vegetto993
Cthulhu
17
6 / 4 / 17
11,124
1,011
9,278
14,274
6,941
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
26 / 1 / 11
15,823
1,438
33,409
19,900
9,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

238

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Naboth_
Discordia
17
6 / 6 / 3
11,772
1,070
22,451
10,602
4,731
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Opt-BEAST
Fenrir
16
1 / 14 / 6
10,029
912
13,574
26,568
11,484
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Potato_Crusader
King Arthur
16
1 / 12 / 6
9,536
867
7,441
19,685
13,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 6 / 5
9,779
889
9,926
12,008
5,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 4 / 8
10,184
926
6,149
11,121
4,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
38
42
Kills
10
10
Deaths
42
95
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
18
9
W
Jormungandr
Gothicprince01
Jormungandr
5
1
25
17.5
W
5
3
24
5.67
L
Discordia
Naboth_
Discordia
6
6
3
1.25
L
Fenrir
Opt-BEAST
Fenrir
1
14
6
0.29
L
King Arthur
Potato_Crusader
King Arthur
1
12
6
0.33
L
1
6
5
0.58
W
Cthulhu
Vegetto993
Cthulhu
6
4
17
3.63
L
1
4
8
1.25
W
26
1
11
31.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,045
Damage
59,541
65,534
Taken
79,984
36,097
Mitigated
39,416
22,489
Healing
4,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,449
1,493
7,844
919
6,500
3,138
0
4,549
1,951
21,946
0
W
Jormungandr
Gothicprince01
Jormungandr
11,646
2,483
1,013
2,177
14,256
12,160
0
7,876
6,380
30,102
0
W
15,263
8,530
0
0
10,604
4,213
0
6,262
4,342
0
26,021
L
Discordia
Naboth_
Discordia
22,451
895
0
0
10,602
4,731
0
2,634
7,968
36,072
0
L
Fenrir
Opt-BEAST
Fenrir
13,574
6,409
0
1,395
26,568
11,484
0
9,737
16,831
697
27,378
L
King Arthur
Potato_Crusader
King Arthur
7,441
2,686
0
0
19,685
13,364
0
8,519
11,166
0
14,642
L
9,926
1,279
1,712
1,453
12,008
5,218
0
3,021
8,987
35,756
0
W
Cthulhu
Vegetto993
Cthulhu
9,278
2,335
0
0
14,274
6,941
0
7,277
6,997
26,678
0
L
6,149
768
0
0
11,121
4,619
0
2,462
8,659
0
24,912
W
33,409
22,112
0
10,536
19,900
9,645
0
7,102
12,798
0
47,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,261
Gold Earned
51,300
191
Minions Killed
188
4
Camps Cleared
6
805,253
Distance Traveled
845,583
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,099
918
37
3
1
148,936
1
W
Jormungandr
13,109
1,192
55
5
2
162,683
0
W
Artemis
11,106
1,010
21
2
0
136,056
0
L
Discordia
11,772
1,070
39
4
0
181,775
0
L
Fenrir
10,029
912
32
3
0
147,780
0
L
King Arthur
9,536
867
8
1
1
149,625
1
L
Ra
9,779
889
73
7
2
172,434
0
W
Cthulhu
11,124
1,011
51
5
1
148,722
1
L
Loki
10,184
926
36
3
3
193,969
0
W
Kali
15,823
1,438
27
2
0
208,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role