Player Matchup

Fenrir
Fenrir
CodePow
Fenrir
Level 16
God Stats
3W - 8L
1,284 SR
Queue Stats
18W - 39L
1,183 Elo+
Party 1
Kukulkan
Kukulkan
HaKingRa
Kukulkan
Level 20
God Stats
5W - 5L
1,558 SR
Queue Stats
22W - 54L
1,183 Elo+
Party 1
Cthulhu
Cthulhu
Hexertile
Cthulhu
Level 29
God Stats
0W - 3L
1,300 SR
Queue Stats
31W - 63L
1,246 Elo+
Party 1
Team Averages
Level 22
1,381 SR
1,204 Elo+

VS

Team Averages
Level 46
1,389 SR
1,372 Elo+
Arachne
Arachne
Armadillotank
Arachne
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 34L
1,168 Elo+
Party 2
Merlin
Merlin
XdreamROmain
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,636 Elo+
Solo
Tyr
Tyr
lollaro67
Tyr
Level 106
God Stats
2W - 13L
1,166 SR
Queue Stats
82W - 117L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CodePow
Fenrir
14
2 / 6 / 9
10,737
632
6,200
13,889
5,404
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
HaKingRa
Kukulkan
15
11 / 12 / 2
12,519
736
19,682
16,612
6,357
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Hexertile
Cthulhu
16
2 / 4 / 11
12,191
717
9,443
17,996
17,471
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
6 / 4 / 10
12,434
731
10,041
13,433
5,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
10 / 8 / 10
13,456
792
16,453
12,377
4,687
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 3 / 14
12,720
748
12,709
17,724
15,693
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
15
Kills
22
22
Deaths
15
22
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
6
4
10
2.75
L
Fenrir
CodePow
Fenrir
2
6
9
1.08
L
Kukulkan
HaKingRa
Kukulkan
11
12
2
1
L
Cthulhu
Hexertile
Cthulhu
2
4
11
1.88
W
Merlin
10
8
10
1.88
W
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,325
Damage
39,203
48,497
Taken
43,534
29,232
Mitigated
25,538
8,003
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
10,041
7,383
306
3,768
13,433
5,158
1,132
9,420
4,013
0
34,740
L
Fenrir
CodePow
Fenrir
6,200
2,043
0
3,490
13,889
5,404
1,144
3,108
10,606
0
32,148
L
Kukulkan
HaKingRa
Kukulkan
19,682
1,963
0
2,063
16,612
6,357
0
7,197
9,240
55,640
0
L
Cthulhu
Hexertile
Cthulhu
9,443
654
416
2,034
17,996
17,471
180
6,266
11,500
35,057
0
W
Merlin
16,453
2,216
0
1,385
12,377
4,687
574
7,899
4,478
63,895
0
W
12,709
2,154
0
6,408
17,724
15,693
624
11,822
5,902
0
29,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,447
Gold Earned
38,610
166
Minions Killed
133
0
Camps Cleared
0
876,042
Distance Traveled
907,290
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,434
731
33
2
0
298,358
0
L
Fenrir
10,737
632
48
3
0
330,778
4
L
Kukulkan
12,519
736
71
4
0
216,687
2
L
Cthulhu
12,191
717
47
3
0
328,577
4
W
Merlin
13,456
792
75
4
0
270,931
0
W
Tyr
12,720
748
25
1
0
338,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role