Player Matchup

Neith
Neith
GromBukak
Neith
Level 36
God Stats
3W - 0L
1,815 SR
Queue Stats
5W - 8L
1,373 Elo+
Party 1
Aphrodite
Aphrodite
Lowtrip
Aphrodite
Level 106
God Stats
61W - 52L
1,622 SR
Queue Stats
161W - 167L
1,488 Elo+
Solo
Osiris
Osiris
Menticol
Osiris
Level 48
God Stats
5W - 10L
1,326 SR
Queue Stats
26W - 33L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Simonis49
Cthulhu
Level 76
God Stats
17W - 14L
1,540 SR
Queue Stats
124W - 140L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
Zerohon
Sun Wukong
Level 125
God Stats
2W - 1L
1,664 SR
Queue Stats
27W - 33L
1,501 Elo+
Party 1
Team Averages
Level 78
1,594 SR
1,451 Elo+

VS

Team Averages
Level 94
1,648 SR
1,533 Elo+
Ymir
Ymir
GunnarDangle
Ymir
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 67L
1,526 Elo+
Party 2
Zeus
Zeus
SeeKyuu
Zeus
Level 88
God Stats
8W - 4L
1,797 SR
Queue Stats
163W - 143L
1,561 Elo+
Party 2
Heimdallr
Heimdallr
Sicilini
Heimdallr
Level 47
God Stats
20W - 13L
1,736 SR
Queue Stats
329W - 307L
1,503 Elo+
Solo
Kali
Kali
Yisus7612
Kali
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
stoptoxicpls
Anhur
Level 123
God Stats
3W - 1L
1,708 SR
Queue Stats
20W - 14L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GromBukak
Neith
5
0 / 0 / 2
3,348
558
552
1,187
244
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Lowtrip
Aphrodite
7
0 / 0 / 1
3,885
648
683
3,531
1,050
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Menticol
Osiris
7
1 / 0 / 0
4,284
714
1,474
1,552
742
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Simonis49
Cthulhu
6
1 / 0 / 1
3,638
606
2,144
2,604
918
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Zerohon
Sun Wukong
6
2 / 1 / 0
4,215
703
1,358
3,641
1,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,466
578
621
2,347
926
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Zeus
SeeKyuu
Zeus
7
1 / 1 / 0
4,133
689
2,843
1,881
473
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Sicilini
Heimdallr
5
0 / 1 / 0
3,331
555
1,939
2,867
791
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Kali
5
0 / 1 / 1
3,701
617
1,325
3,634
937
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

4
0 / 1 / 0
3,133
522
677
1,429
313
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
GromBukak
Neith
0
0
2
1
L
0
0
0
0
W
Aphrodite
Lowtrip
Aphrodite
0
0
1
0.5
W
Osiris
Menticol
Osiris
1
0
0
1
L
Zeus
SeeKyuu
Zeus
1
1
0
1
L
Heimdallr
Sicilini
Heimdallr
0
1
0
0
W
Cthulhu
Simonis49
Cthulhu
1
0
1
1.5
L
Kali
0
1
1
0.5
W
Sun Wukong
Zerohon
Sun Wukong
2
1
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,211
Damage
7,405
12,515
Taken
12,158
4,122
Mitigated
3,440
5,617
Healing
4,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
GromBukak
Neith
552
157
0
0
1,187
244
0
115
1,072
0
6,039
L
621
333
0
582
2,347
926
0
583
1,714
8,432
0
W
Aphrodite
Lowtrip
Aphrodite
683
0
120
2,862
3,531
1,050
0
2,005
1,526
15,460
0
W
Osiris
Menticol
Osiris
1,474
132
0
650
1,552
742
0
38
1,514
0
13,680
L
Zeus
SeeKyuu
Zeus
2,843
698
0
578
1,881
473
0
598
1,283
21,395
0
L
Heimdallr
Sicilini
Heimdallr
1,939
970
0
830
2,867
791
5
1,006
1,861
0
13,258
W
Cthulhu
Simonis49
Cthulhu
2,144
343
111
819
2,604
918
0
258
2,346
10,187
0
L
Kali
1,325
348
0
1,766
3,634
937
0
640
2,994
0
13,130
W
Sun Wukong
Zerohon
Sun Wukong
1,358
482
0
1,055
3,641
1,168
0
1,048
2,593
0
16,430
L
677
500
0
500
1,429
313
140
0
1,304
0
6,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,370
Gold Earned
17,764
129
Minions Killed
125
0
Camps Cleared
0
534,691
Distance Traveled
482,287
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,348
558
21
4
0
73,674
1
L
Ymir
3,466
578
19
3
0
113,815
2
W
Aphrodite
3,885
648
40
7
0
101,869
0
W
Osiris
4,284
714
24
4
0
115,136
2
L
Zeus
4,133
689
41
7
0
107,731
3
L
Heimdallr
3,331
555
19
3
0
100,203
1
W
Cthulhu
3,638
606
10
2
0
136,568
1
L
Kali
3,701
617
32
5
0
112,931
1
W
Sun Wukong
4,215
703
34
6
0
107,444
2
L
Anhur
3,133
522
14
2
0
47,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role