Player Matchup

Hachiman
Hachiman
GlokkIso
Hachiman
Level 18
God Stats
6W - 8L
1,326 SR
Queue Stats
42W - 31L
1,340 Elo+
Solo
Kumbhakarna
Kumbhakarna
Moist Bun44
Kumbhakarna
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 31L
1,058 Elo+
Party 1
Guan Yu
Guan Yu
Moist Chicken24
Guan Yu
Level 6
God Stats
2W - 0L
1,760 SR
Queue Stats
14W - 21L
1,096 Elo+
Party 1
Chang'e
Chang'e
PlainGnu8
Chang'e
Level 28
God Stats
34W - 21L
1,486 SR
Queue Stats
206W - 201L
1,307 Elo+
Party 1
Pele
Pele
StonedSaiyan630
Pele
Level 27
God Stats
43W - 45L
1,319 SR
Queue Stats
130W - 179L
1,328 Elo+
Solo
Team Averages
Level 22
1,478 SR
1,226 Elo+

VS

Team Averages
Level 17
1,431 SR
1,324 Elo+
Osiris
Osiris
BWeirdGaming
Osiris
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 118L
1,362 Elo+
Solo
Fenrir
Fenrir
KingNaibaf
Fenrir
Level 5
God Stats
2W - 8L
1,153 SR
Queue Stats
2W - 8L
1,125 Elo+
Solo
Horus
Horus
METRO482
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Ph4064
Merlin
Level 28
God Stats
72W - 67L
1,515 SR
Queue Stats
130W - 131L
1,362 Elo+
Solo
Fafnir
Fafnir
Skullbro13
Fafnir
Level 22
God Stats
3W - 3L
1,487 SR
Queue Stats
90W - 72L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GlokkIso
Hachiman
20
10 / 2 / 18
13,430
959
31,858
16,828
7,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kumbhakarna
Moist Bun44
Kumbhakarna
20
2 / 0 / 31
14,415
1,030
10,354
14,974
16,989
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
2 / 1 / 22
12,524
895
7,056
16,756
17,270
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
PlainGnu8
Chang'e
20
10 / 0 / 18
15,002
1,072
22,961
16,247
7,182
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 3 / 12
15,027
1,073
34,275
21,376
9,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

232

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
1 / 9 / 5
12,016
858
15,388
26,705
45,276
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
KingNaibaf
Fenrir
17
0 / 18 / 1
11,063
790
15,811
32,407
18,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
METRO482
Horus
16
0 / 5 / 2
10,533
752
3,445
9,204
6,474
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Ph4064
Merlin
18
1 / 4 / 5
12,516
894
21,695
18,099
8,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
Skullbro13
Fafnir
18
4 / 5 / 2
13,246
946
16,671
27,055
30,646
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
21
41
Kills
6
6
Deaths
41
101
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
9
5
0.39
W
Hachiman
GlokkIso
Hachiman
10
2
18
9.5
L
Fenrir
KingNaibaf
Fenrir
0
18
1
0.03
L
Horus
METRO482
Horus
0
5
2
0.2
W
Kumbhakarna
Moist Bun44
Kumbhakarna
2
0
31
17.5
W
2
1
22
13
L
Merlin
Ph4064
Merlin
1
4
5
0.88
W
Chang'e
PlainGnu8
Chang'e
10
0
18
19
L
Fafnir
Skullbro13
Fafnir
4
5
2
1
W
17
3
12
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,504
Damage
73,010
86,181
Taken
113,470
58,187
Mitigated
109,493
32,084
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
15,388
4,939
0
817
26,705
45,276
0
7,721
18,813
0
26,854
W
Hachiman
GlokkIso
Hachiman
31,858
26,933
0
4,249
16,828
7,703
0
6,894
9,813
0
48,966
L
Fenrir
KingNaibaf
Fenrir
15,811
5,159
0
833
32,407
18,888
0
9,144
23,188
0
26,502
L
Horus
METRO482
Horus
3,445
1,695
265
660
9,204
6,474
0
4,228
4,876
0
5,880
W
Kumbhakarna
Moist Bun44
Kumbhakarna
10,354
859
0
876
14,974
16,989
0
6,467
8,232
17,617
0
W
7,056
2,500
3,905
3,857
16,756
17,270
0
7,081
8,964
53
13,338
L
Merlin
Ph4064
Merlin
21,695
2,223
1,286
1,907
18,099
8,209
0
4,074
13,950
73,700
0
W
Chang'e
PlainGnu8
Chang'e
22,961
3,901
8,532
5,452
16,247
7,182
0
6,346
9,726
58,693
0
L
Fafnir
Skullbro13
Fafnir
16,671
6,556
0
2,465
27,055
30,646
0
8,201
18,704
37,149
0
W
34,275
18,946
0
5,213
21,376
9,043
0
11,578
9,523
0
63,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,398
Gold Earned
59,374
226
Minions Killed
207
13
Camps Cleared
7
1,337,923
Distance Traveled
985,956
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,016
858
20
1
1
249,573
0
W
Hachiman
13,430
959
33
2
0
218,259
0
L
Fenrir
11,063
790
23
2
2
205,626
0
L
Horus
10,533
752
3
0
0
86,871
0
W
Kumbhakarna
14,415
1,030
14
1
0
273,491
0
W
Guan Yu
12,524
895
16
1
0
308,106
0
L
Merlin
12,516
894
119
9
3
225,489
4
W
Chang'e
15,002
1,072
106
8
2
277,444
0
L
Fafnir
13,246
946
42
3
1
218,397
4
W
Pele
15,027
1,073
57
4
11
260,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role