Player Matchup

Fenrir
Fenrir
DeathWolfJosh
Fenrir
Level 49
God Stats
53W - 70L
1,404 SR
Queue Stats
247W - 290L
1,321 Elo+
Solo
Sobek
Sobek
Kazemzem
Sobek
Level 26
God Stats
1W - 2L
1,299 SR
Queue Stats
161W - 132L
1,540 Elo+
Party 2
Amaterasu
Amaterasu
PhoonSlayer
Amaterasu
Level 42
God Stats
2W - 1L
1,746 SR
Queue Stats
91W - 46L
1,611 Elo+
Party 3
Hou Yi
Hou Yi
UmairTheCat
Hou Yi
Level 112
God Stats
37W - 33L
1,508 SR
Queue Stats
619W - 550L
1,554 Elo+
Party 2
Hel
Hel
slothy
Hel
Level 158
God Stats
2W - 0L
1,909 SR
Queue Stats
169W - 94L
1,771 Elo+
Party 3
Team Averages
Level 77
1,573 SR
1,559 Elo+

VS

Team Averages
Level 39
1,474 SR
1,468 Elo+
Fenrir
Fenrir
Bubiax
Fenrir
Level 15
God Stats
3W - 5L
1,565 SR
Queue Stats
17W - 22L
1,381 Elo+
Party 1
Cupid
Cupid
ExtraLovin
Cupid
Level 33
God Stats
5W - 4L
1,504 SR
Queue Stats
44W - 51L
1,515 Elo+
Solo
Odin
Odin
Pusiuu
Odin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,217 Elo+
Party 1
Osiris
Osiris
Tweyth
Osiris
Level 45
God Stats
0W - 1L
1,300 SR
Queue Stats
30W - 21L
1,640 Elo+
Solo
Sol
Sol
illIl
Sol
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 125L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,709
618
762
4,226
1,085
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
Kazemzem
Sobek
5
0 / 0 / 1
3,626
604
498
2,436
1,081
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Amaterasu
PhoonSlayer
Amaterasu
7
0 / 0 / 0
4,067
678
2,169
4,339
1,722
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
6
1 / 0 / 0
3,777
630
3,713
3,000
610
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hel
slothy
Hel
9
6 / 0 / 0
5,678
946
3,766
3,165
958
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bubiax
Fenrir
4
0 / 1 / 0
3,326
554
452
3,711
803
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cupid
4
0 / 1 / 0
3,264
544
1,945
2,516
474
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odin
Pusiuu
Odin
6
0 / 0 / 0
3,608
601
1,019
3,614
1,139
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Tweyth
Osiris
5
0 / 2 / 0
3,336
556
2,245
3,914
1,801
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
illIl
Sol
4
0 / 3 / 0
3,165
528
1,097
2,858
926
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
7
Kills
0
1
Deaths
7
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bubiax
Fenrir
0
1
0
0
W
0
1
0
0
L
Cupid
0
1
0
0
W
Sobek
Kazemzem
Sobek
0
0
1
0.5
W
Amaterasu
PhoonSlayer
Amaterasu
0
0
0
0
L
Odin
Pusiuu
Odin
0
0
0
0
L
Osiris
Tweyth
Osiris
0
2
0
0
W
Hou Yi
1
0
0
1
L
Sol
illIl
Sol
0
3
0
0
W
Hel
slothy
Hel
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,908
Damage
6,758
17,166
Taken
16,613
5,456
Mitigated
5,143
9,918
Healing
6,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bubiax
Fenrir
452
100
0
1,895
3,711
803
0
275
3,411
0
10,041
W
762
94
0
2,762
4,226
1,085
0
0
4,226
0
13,445
L
Cupid
1,945
1,472
100
1,240
2,516
474
0
577
1,939
0
10,047
W
Sobek
Kazemzem
Sobek
498
30
0
838
2,436
1,081
0
0
2,436
5,585
0
W
Amaterasu
PhoonSlayer
Amaterasu
2,169
612
0
3,172
4,339
1,722
0
0
4,168
0
12,832
L
Odin
Pusiuu
Odin
1,019
338
0
1,668
3,614
1,139
116
0
3,436
0
10,135
L
Osiris
Tweyth
Osiris
2,245
1,104
0
980
3,914
1,801
0
1,064
2,850
0
6,502
W
Hou Yi
3,713
2,241
0
1,231
3,000
610
0
0
3,000
0
16,020
L
Sol
illIl
Sol
1,097
519
0
692
2,858
926
0
2,348
510
8,778
0
W
Hel
slothy
Hel
3,766
1,026
0
1,915
3,165
958
548
1,097
2,068
32,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,857
Gold Earned
16,699
161
Minions Killed
80
0
Camps Cleared
0
562,470
Distance Traveled
546,936
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,326
554
18
3
0
120,185
1
W
Fenrir
3,709
618
26
4
0
113,044
0
L
Cupid
3,264
544
24
4
0
108,480
1
W
Sobek
3,626
604
9
2
0
132,637
2
W
Amaterasu
4,067
678
33
6
0
108,251
1
L
Odin
3,608
601
20
3
0
108,777
1
L
Osiris
3,336
556
5
1
0
133,319
1
W
Hou Yi
3,777
630
27
5
0
99,494
1
L
Sol
3,165
528
13
2
0
76,175
1
W
Hel
5,678
946
66
11
0
109,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role