Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DemoniacJack
Kuzenbo
Level 154
God Stats
0W - 2L
1,536 SR
Queue Stats
50W - 45L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
Og Husker
Cthulhu
Level 89
God Stats
0W - 1L
1,169 SR
Queue Stats
89W - 99L
1,409 Elo+
Party 1
Da Ji
Da Ji
WITCHKNG
Da Ji
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
once_future
Set
Level 124
God Stats
0W - 4L
1,132 SR
Queue Stats
214W - 213L
1,482 Elo+
Solo
Team Averages
Level 118
1,367 SR
1,492 Elo+

VS

Team Averages
Level 113
1,547 SR
1,483 Elo+
Neith
Neith
BeLDam7
Neith
Level 142
God Stats
6W - 5L
1,517 SR
Queue Stats
164W - 174L
1,504 Elo+
Solo
He Bo
He Bo
F3ARLE55
He Bo
Level 74
God Stats
2W - 3L
1,634 SR
Queue Stats
432W - 408L
1,476 Elo+
Solo
Merlin
Merlin
MinisterMooser
Merlin
Level 158
God Stats
31W - 29L
1,537 SR
Queue Stats
1,060W - 1,099L
1,501 Elo+
Solo
Baba Yaga
Baba Yaga
PandaEatingSoup
Baba Yaga
Level 68
God Stats
4W - 3L
1,549 SR
Queue Stats
222W - 230L
1,463 Elo+
Solo
Xbalanque
Xbalanque
Radio403
Xbalanque
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 176L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 9 / 4
10,230
682
9,041
16,408
8,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
DemoniacJack
Kuzenbo
15
1 / 5 / 7
8,739
583
10,936
22,495
21,556
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Og Husker
Cthulhu
19
3 / 4 / 7
10,677
712
17,759
20,542
18,892
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
WITCHKNG
Da Ji
16
3 / 5 / 6
9,633
642
7,385
11,237
7,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 5 / 8
9,076
605
5,078
17,341
18,888
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BeLDam7
Neith
19
7 / 3 / 15
11,585
772
15,396
14,504
7,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
F3ARLE55
He Bo
18
9 / 5 / 14
11,918
795
18,865
12,398
4,992
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 2 / 16
10,949
730
16,180
9,185
4,060
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Baba Yaga
PandaEatingSoup
Baba Yaga
19
2 / 1 / 18
11,497
766
16,909
12,801
10,136
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Radio403
Xbalanque
17
6 / 4 / 14
11,032
735
12,271
11,794
4,863
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
105
14
Kills
28
28
Deaths
15
32
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
9
4
0.89
W
Neith
BeLDam7
Neith
7
3
15
4.83
L
Kuzenbo
DemoniacJack
Kuzenbo
1
5
7
0.9
W
He Bo
F3ARLE55
He Bo
9
5
14
3.2
W
4
2
16
6
L
Cthulhu
Og Husker
Cthulhu
3
4
7
1.63
W
Baba Yaga
PandaEatingSoup
Baba Yaga
2
1
18
11
W
Xbalanque
Radio403
Xbalanque
6
4
14
3.25
L
Da Ji
WITCHKNG
Da Ji
3
5
6
1.2
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,199
Damage
79,621
88,023
Taken
60,682
74,994
Mitigated
31,457
21,795
Healing
27,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,041
2,071
1,399
1,831
16,408
8,604
0
7,363
9,045
0
17,751
W
Neith
BeLDam7
Neith
15,396
8,688
2,961
5,841
14,504
7,406
2,184
6,028
8,476
0
37,961
L
Kuzenbo
DemoniacJack
Kuzenbo
10,936
3,049
2,752
3,259
22,495
21,556
432
14,438
8,057
19,819
0
W
He Bo
F3ARLE55
He Bo
18,865
820
3,187
3,106
12,398
4,992
0
5,702
6,696
32,434
0
W
16,180
48
788
2,247
9,185
4,060
569
5,151
4,034
35,610
0
L
Cthulhu
Og Husker
Cthulhu
17,759
194
3,009
2,998
20,542
18,892
396
12,462
8,080
41,620
0
W
Baba Yaga
PandaEatingSoup
Baba Yaga
16,909
575
2,084
3,392
12,801
10,136
1,021
6,705
6,096
36,846
0
W
Xbalanque
Radio403
Xbalanque
12,271
6,370
1,702
2,155
11,794
4,863
2,117
5,109
6,685
0
22,198
L
Da Ji
WITCHKNG
Da Ji
7,385
1,030
1,814
1,428
11,237
7,054
0
7,642
3,595
0
10,410
L
5,078
1,956
1,746
1,559
17,341
18,888
884
10,049
7,292
0
19,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,355
Gold Earned
56,981
138
Minions Killed
184
0
Camps Cleared
0
1,254,590
Distance Traveled
1,360,212
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,230
682
22
1
0
222,324
0
W
Neith
11,585
772
48
3
0
236,717
0
L
Kuzenbo
8,739
583
15
1
0
289,690
1
W
He Bo
11,918
795
32
2
0
267,955
1
W
Merlin
10,949
730
41
3
0
296,958
3
L
Cthulhu
10,677
712
60
4
0
258,953
0
W
Baba Yaga
11,497
766
50
3
0
303,220
4
W
Xbalanque
11,032
735
13
1
0
255,362
0
L
Da Ji
9,633
642
13
1
0
231,201
0
L
Set
9,076
605
28
2
0
252,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role