Player Matchup

Ra
Ra
SyTe Juice
Ra
Level 28
God Stats
26W - 21L
1,438 SR
Queue Stats
117W - 66L
1,283 Elo+
Party 1
Olorun
Olorun
The Fiddler5676
Olorun
Level 19
God Stats
7W - 3L
1,684 SR
Queue Stats
106W - 71L
1,268 Elo+
Party 1
Fenrir
Fenrir
justastn
Fenrir
Level 14
God Stats
29W - 21L
1,451 SR
Queue Stats
62W - 38L
1,242 Elo+
Party 1
Team Averages
Level 20
1,524 SR
1,264 Elo+

VS

Team Averages
Level 36
1,315 SR
1,163 Elo+
Osiris
Osiris
NRG_Tenzo
Osiris
Level 85
God Stats
1W - 3L
1,356 SR
Queue Stats
87W - 131L
1,166 Elo+
Party 2
Neith
Neith
Sokurasou
Neith
Level 7
God Stats
5W - 15L
1,386 SR
Queue Stats
5W - 18L
1,053 Elo+
Party 2
Cthulhu
Cthulhu
Zhapynr
Cthulhu
Level 16
God Stats
14W - 9L
1,203 SR
Queue Stats
85W - 65L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
9,117
701
7,551
8,351
3,078
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 7
9,403
723
8,651
5,064
1,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
justastn
Fenrir
11
4 / 4 / 8
8,889
684
7,558
11,741
4,829
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
NRG_Tenzo
Osiris
10
2 / 3 / 4
8,358
643
6,016
8,480
6,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Sokurasou
Neith
10
0 / 5 / 4
7,500
577
1,931
6,970
2,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Zhapynr
Cthulhu
12
4 / 6 / 2
9,039
695
8,273
12,144
6,437
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
6
7
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
NRG_Tenzo
Osiris
2
3
4
1.33
L
Neith
Sokurasou
Neith
0
5
4
0.4
W
5
2
7
4.25
W
5
1
7
8.5
L
Cthulhu
Zhapynr
Cthulhu
4
6
2
0.83
W
Fenrir
justastn
Fenrir
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,760
Damage
16,220
25,156
Taken
27,594
9,864
Mitigated
14,730
14,434
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
NRG_Tenzo
Osiris
6,016
2,340
111
668
8,480
6,050
0
4,592
3,888
0
24,649
L
Neith
Sokurasou
Neith
1,931
751
0
86
6,970
2,243
0
2,569
4,401
0
10,922
W
7,551
2,228
2,588
3,913
8,351
3,078
903
4,160
4,191
27,158
0
W
8,651
5,159
2,629
2,224
5,064
1,957
1,697
1,937
3,127
31,633
0
L
Cthulhu
Zhapynr
Cthulhu
8,273
532
788
2,119
12,144
6,437
0
9,167
2,977
27,769
0
W
Fenrir
justastn
Fenrir
7,558
1,841
560
2,520
11,741
4,829
1,097
2,860
8,881
0
20,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,409
Gold Earned
24,897
97
Minions Killed
86
0
Camps Cleared
0
636,487
Distance Traveled
543,981
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,358
643
33
3
0
189,267
3
L
Neith
7,500
577
25
2
0
159,281
0
W
Ra
9,117
701
34
3
0
216,855
2
W
Olorun
9,403
723
43
3
0
205,421
3
L
Cthulhu
9,039
695
28
2
0
195,433
3
W
Fenrir
8,889
684
20
2
0
214,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role