Player Matchup

Khepri
Khepri
Diamond IV
Biiste
Khepri
Diamond IV
Level 156
God Stats
4W - 6L
1,601 SR
Queue Stats
334W - 333L
2,214 MMR
Solo
Merlin
Merlin
Masters
Daanniieell
Merlin
Masters
Level 69
God Stats
16W - 18L
1,309 SR
Queue Stats
120W - 109L
2,365 MMR
Solo
Rama
Rama
Masters
ElfNight
Rama
Masters
Level 160
God Stats
44W - 42L
1,634 SR
Queue Stats
517W - 495L
2,357 MMR
Solo
Fenrir
Fenrir
Masters
Skγneo
Fenrir
Masters
Level 160
God Stats
7W - 5L
1,757 SR
Queue Stats
820W - 825L
2,214 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Zhainy
Cu Chulainn
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,560 SR
2,130 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 110
1,497 SR
1,908 MMR
Cthulhu
Cthulhu
Diamond III
DADIsAlwAysBAck
Cthulhu
Diamond III
Level 118
God Stats
14W - 16L
1,547 SR
Queue Stats
583W - 544L
2,206 MMR
Party 1
Da Ji
Da Ji
Diamond III
Dêcay
Da Ji
Diamond III
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 65L
2,234 MMR
Party 2
Guan Yu
Guan Yu
Diamond I
NíìL
Guan Yu
Diamond I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
Sêrgy
Vulcan
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond IV
chandrix
Anhur
Diamond IV
Level 145
God Stats
5W - 5L
1,440 SR
Queue Stats
149W - 114L
2,098 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Biiste
Khepri
5
0 / 0 / 0
3,052
610
80
1,201
210
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
3
0 / 1 / 0
2,793
559
737
803
186
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Rama
1
0 / 0 / 0
900
180
0
0
0
Fenrir
Skγneo
Fenrir
3
0 / 3 / 0
2,817
563
717
3,054
853
Cu Chulainn
Zhainy
Cu Chulainn
6
0 / 0 / 0
3,082
616
2,066
2,548
750
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
NemesisPersephoneSetThe MorriganTsukuyomi

VS

Bans
FreyaSobekKaliKumbhakarnaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 3
3,266
653
947
2,005
697
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Da Ji
Dêcay
Da Ji
5
1 / 0 / 1
3,742
748
493
2,313
594
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
NíìL
Guan Yu
6
0 / 0 / 0
3,630
726
1,084
3,333
1,217
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
Sêrgy
Vulcan
7
3 / 0 / 1
4,370
874
994
1,313
351
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
chandrix
Anhur
6
0 / 0 / 1
3,545
709
452
1,278
273
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
Biiste
Khepri
0
0
0
0
W
0
0
3
1.5
L
Merlin
0
1
0
0
W
Da Ji
Dêcay
Da Ji
1
0
1
1.5
L
Rama
0
0
0
0
W
Guan Yu
NíìL
Guan Yu
0
0
0
0
L
Fenrir
Skγneo
Fenrir
0
3
0
0
W
Vulcan
Sêrgy
Vulcan
3
0
1
3.5
L
Cu Chulainn
Zhainy
Cu Chulainn
0
0
0
0
W
Anhur
chandrix
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,600
Damage
3,970
7,606
Taken
10,242
1,999
Mitigated
3,132
3,748
Healing
6,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Biiste
Khepri
80
0
0
867
1,201
210
0
136
1,065
6,969
0
W
947
528
0
750
2,005
697
23
66
1,939
5,622
0
L
Merlin
737
86
0
169
803
186
0
200
603
7,766
0
W
Da Ji
Dêcay
Da Ji
493
240
0
1,270
2,313
594
0
318
1,995
0
11,956
L
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
NíìL
Guan Yu
1,084
295
99
2,435
3,333
1,217
0
0
3,083
0
10,966
L
Fenrir
Skγneo
Fenrir
717
247
0
589
3,054
853
0
1,605
1,449
0
5,013
W
Vulcan
Sêrgy
Vulcan
994
408
0
747
1,313
351
0
353
960
18,692
0
L
Cu Chulainn
Zhainy
Cu Chulainn
2,066
351
0
2,123
2,548
750
0
0
2,348
0
9,704
W
Anhur
chandrix
Anhur
452
379
0
727
1,278
273
0
80
1,198
0
11,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,644
Gold Earned
18,553
54
Minions Killed
138
0
Camps Cleared
0
289,209
Distance Traveled
405,310
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,052
610
9
2
0
90,611
1
W
Cthulhu
3,266
653
9
2
0
60,476
1
L
Merlin
2,793
559
14
3
0
30,667
1
W
Da Ji
3,742
748
34
7
0
107,928
0
L
Rama
900
180
0
0
0
0
0
W
Guan Yu
3,630
726
29
6
0
85,153
0
L
Fenrir
2,817
563
12
2
0
85,074
2
W
Vulcan
4,370
874
42
8
0
94,550
0
L
Cu Chulainn
3,082
616
19
4
0
82,857
2
W
Anhur
3,545
709
24
5
0
57,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role