Player Matchup

Hel
Hel
Blazing D
Hel
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,301 Elo+
Party 1
Ra
Ra
King Zyrrik
Ra
Level 86
God Stats
25W - 21L
1,460 SR
Queue Stats
76W - 69L
1,366 Elo+
Party 1
Sol
Sol
MsKatietheOC
Sol
Level 20
God Stats
6W - 9L
1,764 SR
Queue Stats
9W - 16L
1,687 Elo+
Party 1
Team Averages
Level 51
1,574 SR
1,451 Elo+

VS

Team Averages
Level 52
1,450 SR
1,339 Elo+
Thor
Thor
BergRL
Thor
Level 6
God Stats
1W - 1L
1,257 SR
Queue Stats
3W - 11L
1,171 Elo+
Party 2
Jormungandr
Jormungandr
WMoore
Jormungandr
Level 122
God Stats
3W - 4L
1,474 SR
Queue Stats
88W - 86L
1,523 Elo+
Party 2
He Bo
He Bo
lauchaahq
He Bo
Level 28
God Stats
4W - 3L
1,619 SR
Queue Stats
69W - 70L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
11,296
628
7,253
13,748
16,856
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
6 / 7 / 4
11,684
649
14,885
21,965
10,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 10 / 3
10,745
597
10,706
18,161
7,677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BergRL
Thor
14
3 / 4 / 12
11,195
622
3,282
11,452
9,157
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jormungandr
WMoore
Jormungandr
17
11 / 2 / 7
12,981
721
18,019
19,971
24,374
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
lauchaahq
He Bo
15
8 / 6 / 12
12,375
688
20,810
16,014
6,184
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
12
Kills
22
22
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thor
BergRL
Thor
3
4
12
2.25
L
3
5
6
1.2
L
6
7
4
1.14
L
3
10
3
0.45
W
Jormungandr
WMoore
Jormungandr
11
2
7
7.25
W
He Bo
lauchaahq
He Bo
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,844
Damage
42,111
53,874
Taken
47,437
35,179
Mitigated
39,715
22,117
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BergRL
Thor
3,282
1,088
0
750
11,452
9,157
260
8,164
3,288
0
11,269
L
7,253
729
2,558
2,776
13,748
16,856
63
10,612
2,736
16,210
0
L
14,885
1,918
2,719
11,487
21,965
10,646
40
14,772
6,893
52,236
0
L
10,706
2,952
0
2,577
18,161
7,677
936
12,484
5,377
43,174
0
W
Jormungandr
WMoore
Jormungandr
18,019
5,341
1,125
2,670
19,971
24,374
621
12,347
7,624
70,566
0
W
He Bo
lauchaahq
He Bo
20,810
1,485
595
4,642
16,014
6,184
1,935
12,371
3,643
43,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,725
Gold Earned
36,551
152
Minions Killed
154
0
Camps Cleared
0
860,826
Distance Traveled
861,026
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,195
622
25
1
0
278,495
0
L
Hel
11,296
628
23
1
0
294,908
1
L
Ra
11,684
649
72
4
0
298,301
0
L
Sol
10,745
597
57
3
0
267,617
1
W
Jormungandr
12,981
721
83
5
0
299,698
1
W
He Bo
12,375
688
46
3
0
282,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role