Player Matchup

Ra
Ra
Gugor456
Ra
Level 86
God Stats
6W - 5L
1,500 SR
Queue Stats
214W - 217L
1,403 Elo+
Solo
Izanami
Izanami
ePiLePtiC-eLFo
Izanami
Level 49
God Stats
14W - 7L
1,592 SR
Queue Stats
112W - 87L
1,394 Elo+
Party 2
Osiris
Osiris
isradical03
Osiris
Level 128
God Stats
2W - 2L
1,481 SR
Queue Stats
364W - 190L
1,700 Elo+
Party 2
Team Averages
Level 88
1,524 SR
1,499 Elo+

VS

Team Averages
Level 123
1,533 SR
1,402 Elo+
Sun Wukong
Sun Wukong
ChuShki
Sun Wukong
Level 146
God Stats
1W - 2L
1,695 SR
Queue Stats
99W - 136L
1,366 Elo+
Party 1
Fenrir
Fenrir
WackyWolf115
Fenrir
Level 160
God Stats
8W - 10L
1,634 SR
Queue Stats
332W - 394L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
darkdealers69
Baron Samedi
Level 63
God Stats
5W - 5L
1,272 SR
Queue Stats
77W - 99L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 7 / 4
16,940
706
27,006
21,526
9,797
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 9 / 5
14,896
621
13,173
19,542
6,737
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Osiris
20
3 / 3 / 15
15,468
645
25,620
24,455
32,920
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChuShki
Sun Wukong
19
5 / 1 / 12
15,458
644
18,971
33,567
41,446
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
19
11 / 11 / 5
16,779
699
25,181
38,287
33,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
darkdealers69
Baron Samedi
18
3 / 7 / 9
15,071
628
13,660
17,998
9,531
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
19
Kills
19
19
Deaths
19
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChuShki
Sun Wukong
5
1
12
11
W
12
7
4
2
L
Fenrir
11
11
5
1.23
L
Baron Samedi
darkdealers69
Baron Samedi
3
7
9
1.07
W
4
9
5
0.72
W
Osiris
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,799
Damage
57,812
65,523
Taken
89,852
49,454
Mitigated
84,408
23,695
Healing
35,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChuShki
Sun Wukong
18,971
1,692
655
12,754
33,567
41,446
717
10,427
21,615
484
80,891
W
27,006
3,045
8,860
11,470
21,526
9,797
283
4,426
16,650
119,318
0
L
Fenrir
25,181
4,946
1,308
11,301
38,287
33,431
555
10,659
27,028
0
81,527
L
Baron Samedi
darkdealers69
Baron Samedi
13,660
1,087
2,630
6,497
17,998
9,531
131
6,807
10,934
85,841
0
W
13,173
9,401
0
2,119
19,542
6,737
1,881
3,255
15,787
0
73,756
W
Osiris
25,620
7,862
0
1,246
24,455
32,920
607
6,148
17,647
220
63,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
47,308
296
Minions Killed
276
0
Camps Cleared
0
1,285,434
Distance Traveled
1,368,215
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
15,458
644
67
3
0
519,401
4
W
Ra
16,940
706
141
6
0
420,503
11
L
Fenrir
16,779
699
83
3
0
462,974
4
L
Baron Samedi
15,071
628
126
5
0
385,840
3
W
Izanami
14,896
621
102
4
0
388,758
2
W
Osiris
15,468
645
53
2
0
476,173
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role