Player Matchup

Tsukuyomi
Tsukuyomi
CrypticFusion66
Tsukuyomi
Level 47
God Stats
38W - 29L
1,545 SR
Queue Stats
387W - 315L
1,555 Elo+
Party 2
Hachiman
Hachiman
DBM xXKILLERXx
Hachiman
Level 88
God Stats
1W - 3L
1,516 SR
Queue Stats
211W - 187L
1,492 Elo+
Party 1
Anubis
Anubis
Erodasii
Anubis
Level 42
God Stats
29W - 26L
1,532 SR
Queue Stats
188W - 186L
1,451 Elo+
Party 1
Terra
Terra
Zreci
Terra
Level 122
God Stats
25W - 33L
1,520 SR
Queue Stats
698W - 570L
1,628 Elo+
Party 2
Set
Set
scruffy1216
Set
Level 68
God Stats
4W - 8L
1,282 SR
Queue Stats
284W - 255L
1,476 Elo+
Party 1
Team Averages
Level 73
1,479 SR
1,520 Elo+

VS

Team Averages
Level 62
1,544 SR
1,447 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DeroyChirpy
Mercury
Level 88
God Stats
5W - 2L
1,658 SR
Queue Stats
333W - 324L
1,418 Elo+
Party 3
Loki
Loki
GankMeDaddy8265
Loki
Level 18
God Stats
9W - 5L
1,716 SR
Queue Stats
35W - 33L
1,487 Elo+
Party 3
Anubis
Anubis
bacaking54
Anubis
Level 38
God Stats
0W - 2L
1,634 SR
Queue Stats
34W - 37L
1,476 Elo+
Solo
Ymir
Ymir
rampageskrak
Ymir
Level 39
God Stats
0W - 2L
1,213 SR
Queue Stats
35W - 41L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CrypticFusion66
Tsukuyomi
6
1 / 0 / 0
3,866
773
481
2,248
553
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
5
0 / 1 / 0
3,321
664
919
2,451
350
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Erodasii
Anubis
8
5 / 0 / 1
4,620
924
4,431
3,266
1,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
Zreci
Terra
5
1 / 0 / 1
3,494
699
185
2,122
743
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 0 / 0
4,052
810
2,175
2,624
1,273
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 0 / 0
3,720
744
2,298
1,613
268
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
DeroyChirpy
Mercury
5
0 / 3 / 0
3,337
667
1,217
4,174
767
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

2
0 / 2 / 0
2,781
556
905
1,601
274
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
bacaking54
Anubis
4
0 / 2 / 0
3,300
660
385
1,934
415
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 2 / 0
3,151
630
606
2,834
1,119
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
9
Kills
1
1
Deaths
9
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
W
Tsukuyomi
CrypticFusion66
Tsukuyomi
1
0
0
1
W
Hachiman
0
1
0
0
L
Mercury
DeroyChirpy
Mercury
0
3
0
0
W
Anubis
Erodasii
Anubis
5
0
1
5.5
L
0
2
0
0
W
Terra
Zreci
Terra
1
0
1
1.5
L
Anubis
bacaking54
Anubis
0
2
0
0
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,191
Damage
5,411
12,711
Taken
12,156
4,166
Mitigated
2,843
6,544
Healing
2,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,298
1,047
0
668
1,613
268
0
201
1,412
0
11,479
W
Tsukuyomi
CrypticFusion66
Tsukuyomi
481
179
0
1,611
2,248
553
0
0
2,248
0
15,871
W
Hachiman
919
238
0
833
2,451
350
0
0
2,451
0
11,604
L
Mercury
DeroyChirpy
Mercury
1,217
606
0
685
4,174
767
0
1,569
2,580
0
11,753
W
Anubis
Erodasii
Anubis
4,431
245
0
2,023
3,266
1,247
0
385
2,881
21,456
0
L
905
438
0
0
1,601
274
0
1,545
56
0
1,846
W
Terra
Zreci
Terra
185
52
101
316
2,122
743
0
0
2,122
3,780
0
L
Anubis
bacaking54
Anubis
385
96
0
517
1,934
415
0
1,301
633
8,830
0
L
606
205
0
222
2,834
1,119
0
0
2,638
6,739
0
W
2,175
994
0
1,660
2,624
1,273
90
606
2,018
0
15,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,353
Gold Earned
16,289
136
Minions Killed
104
0
Camps Cleared
0
496,702
Distance Traveled
428,707
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,720
744
28
6
0
89,680
3
W
Tsukuyomi
3,866
773
36
7
0
96,857
1
W
Hachiman
3,321
664
21
4
0
99,547
1
L
Mercury
3,337
667
31
6
0
112,279
0
W
Anubis
4,620
924
39
8
0
96,818
3
L
Loki
2,781
556
6
1
0
58,890
0
W
Terra
3,494
699
13
3
0
113,872
3
L
Anubis
3,300
660
25
5
0
55,488
0
L
Ymir
3,151
630
14
3
0
112,370
0
W
Set
4,052
810
27
5
0
89,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role