Player Matchup

Eset
Eset
Bronze II
SunnyD_SG
Eset
Bronze II
Level 105
God Stats
3W - 10L
1,290 SR
Queue Stats
454W - 439L
364 MMR
Solo
Achilles
Achilles
Bronze I
Twitch_sant843
Achilles
Bronze I
Level 68
God Stats
2W - 1L
1,171 SR
Queue Stats
187W - 281L
387 MMR
Party 1
Medusa
Medusa
Bronze I
tomewsb
Medusa
Bronze I
Level 82
God Stats
14W - 21L
1,422 SR
Queue Stats
97W - 220L
525 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,294 SR
426 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 52
1,312 SR
356 MMR
Merlin
Merlin
Bronze III
NrtlBrnTortl
Merlin
Bronze III
Level 48
God Stats
4W - 17L
1,245 SR
Queue Stats
24W - 105L
366 MMR
Party 2
Artemis
Artemis
Bronze III
Shneester
Artemis
Bronze III
Level 60
God Stats
8W - 12L
1,393 SR
Queue Stats
72W - 168L
224 MMR
Party 2
Arachne
Arachne
Bronze II
theToonce
Arachne
Bronze II
Level 49
God Stats
33W - 96L
1,298 SR
Queue Stats
36W - 120L
478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
20
5 / 4 / 13
15,939
638
19,192
16,984
6,020
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
19
5 / 10 / 15
16,566
663
13,322
28,177
23,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
tomewsb
Medusa
20
13 / 10 / 6
18,189
728
22,887
31,983
12,336
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bans
AphroditeHadesAh PuchCupidZeus

VS

Bans
TsukuyomiChaacSkadiKumbhakarnaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 4 / 12
16,661
666
24,274
19,470
7,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Shneester
Artemis
19
6 / 10 / 12
16,195
648
25,720
24,052
10,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
theToonce
Arachne
18
10 / 9 / 6
16,343
654
14,794
25,268
11,315
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
54
23
Kills
24
24
Deaths
23
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
8
4
12
3.5
L
Artemis
Shneester
Artemis
6
10
12
1.2
W
Eset
5
4
13
2.88
W
Achilles
5
10
15
1.25
L
Arachne
theToonce
Arachne
10
9
6
1.44
W
Medusa
tomewsb
Medusa
13
10
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,401
Damage
64,788
77,144
Taken
68,790
41,762
Mitigated
29,160
20,200
Healing
14,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
24,274
714
320
534
19,470
7,542
53
5,340
14,130
70,432
0
L
Artemis
Shneester
Artemis
25,720
12,041
913
7,399
24,052
10,303
3,069
5,929
18,123
0
86,823
W
Eset
19,192
516
1,212
3,097
16,984
6,020
814
5,501
11,483
92,727
0
W
Achilles
13,322
4,604
0
2,156
28,177
23,406
866
8,511
19,666
0
58,780
L
Arachne
theToonce
Arachne
14,794
10,899
0
5,471
25,268
11,315
404
8,060
17,208
0
74,262
W
Medusa
tomewsb
Medusa
22,887
13,974
0
13,735
31,983
12,336
1,970
10,330
21,653
0
99,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,694
Gold Earned
49,199
263
Minions Killed
245
0
Camps Cleared
0
1,217,652
Distance Traveled
1,167,088
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,661
666
78
3
0
417,411
0
L
Artemis
16,195
648
92
4
0
326,847
3
W
Eset
15,939
638
97
4
0
441,623
3
W
Achilles
16,566
663
50
2
0
390,036
6
L
Arachne
16,343
654
75
3
0
422,830
1
W
Medusa
18,189
728
116
5
0
385,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role