Player Matchup

Sobek
Sobek
CapoNemernic
Sobek
Level 17
God Stats
2W - 2L
1,232 SR
Queue Stats
58W - 52L
1,483 Elo+
Party 1
Hel
Hel
CysiaMJ
Hel
Level 39
God Stats
1W - 1L
1,324 SR
Queue Stats
3W - 3L
1,415 Elo+
Party 3
Neith
Neith
Igagi
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,457 Elo+
Party 1
Thor
Thor
eAsy9517
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
oryx58
Nu Wa
Level 101
God Stats
4W - 3L
1,613 SR
Queue Stats
38W - 29L
1,590 Elo+
Party 3
Team Averages
Level 32
1,434 SR
1,489 Elo+

VS

Team Averages
Level 13
1,500 SR
1,359 Elo+
Vamana
Vamana
Jorogum
Vamana
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 30L
1,573 Elo+
Solo
Awilix
Awilix
KrakelSpektakel
Awilix
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Janus
Janus
Noise7
Janus
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 31L
1,420 Elo+
Solo
Cthulhu
Cthulhu
pancar18
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,151 Elo+
Party 2
Nu Wa
Nu Wa
pancarisgod
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,151 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 28
13,082
1,090
22,819
24,872
36,327
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hel
18
4 / 3 / 18
12,211
1,018
10,160
15,544
7,493
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Igagi
Neith
13
0 / 0 / 0
8,810
734
0
661
207
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Thor
20
13 / 9 / 17
14,045
1,170
20,806
17,648
7,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
oryx58
Nu Wa
20
19 / 1 / 16
15,689
1,307
33,258
12,362
4,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

168

VS

Team 2 Tickets

41

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jorogum
Vamana
18
6 / 10 / 6
13,209
1,101
18,600
28,038
18,682
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 4 / 9
12,034
1,003
10,069
15,070
4,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Noise7
Janus
17
2 / 8 / 10
11,502
959
14,007
16,083
4,332
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
pancar18
Cthulhu
17
5 / 9 / 7
12,291
1,024
11,884
18,810
13,283
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 10 / 8
10,610
884
9,120
15,335
3,808
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
57
41
Kills
17
17
Deaths
41
79
Assists
40
Player
Kills
Deaths
Assists
KDA
W
5
4
28
4.75
W
Hel
4
3
18
4.33
W
Neith
Igagi
Neith
0
0
0
0
L
Vamana
Jorogum
Vamana
6
10
6
0.9
L
4
4
9
2.13
L
Janus
Noise7
Janus
2
8
10
0.88
W
Thor
13
9
17
2.39
W
Nu Wa
oryx58
Nu Wa
19
1
16
27
L
Cthulhu
pancar18
Cthulhu
5
9
7
0.94
L
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,043
Damage
63,680
71,087
Taken
93,336
56,485
Mitigated
44,321
25,356
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,819
3,643
333
5,760
24,872
36,327
0
12,329
12,058
35,445
0
W
Hel
10,160
1,183
7,515
7,453
15,544
7,493
0
8,848
6,696
25,694
0
W
Neith
Igagi
Neith
0
0
0
0
661
207
0
661
0
0
0
L
Vamana
Jorogum
Vamana
18,600
8,679
0
4,476
28,038
18,682
0
17,691
10,129
1,068
47,776
L
10,069
4,385
0
88
15,070
4,216
0
10,897
4,023
0
20,572
L
Janus
Noise7
Janus
14,007
1,790
0
0
16,083
4,332
0
12,896
3,037
43,444
0
W
Thor
20,806
7,709
0
0
17,648
7,714
0
7,550
10,098
0
39,881
W
Nu Wa
oryx58
Nu Wa
33,258
5,824
1,076
3,219
12,362
4,744
0
6,590
5,772
80,273
0
L
Cthulhu
pancar18
Cthulhu
11,884
785
365
932
18,810
13,283
0
12,582
5,974
34,447
0
L
9,120
4,075
0
0
15,335
3,808
0
11,274
3,936
28,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,837
Gold Earned
59,646
219
Minions Killed
213
3
Camps Cleared
11
847,822
Distance Traveled
1,011,046
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,082
1,090
17
1
2
213,656
2
W
Hel
12,211
1,018
59
5
0
231,065
0
W
Neith
8,810
734
0
0
0
0
0
L
Vamana
13,209
1,101
49
4
9
238,780
3
L
Awilix
12,034
1,003
17
1
0
234,651
2
L
Janus
11,502
959
71
6
1
205,363
0
W
Thor
14,045
1,170
37
3
0
175,065
1
W
Nu Wa
15,689
1,307
106
9
1
228,036
2
L
Cthulhu
12,291
1,024
53
4
1
180,234
1
L
Nu Wa
10,610
884
23
2
0
152,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role