Player Matchup

Nike
Nike
Silver II
HRM_Wolfman
Nike
Silver II
Level 101
God Stats
12W - 5L
1,596 SR
Queue Stats
88W - 74L
1,016 MMR
Party 2
Medusa
Medusa
Silver V
Laxus-dreyar-11
Medusa
Silver V
Level 88
God Stats
47W - 32L
1,562 SR
Queue Stats
109W - 109L
638 MMR
Party 2
Ah Puch
Ah Puch
Silver III
Sketchynobrain
Ah Puch
Silver III
Level 112
God Stats
8W - 8L
1,564 SR
Queue Stats
173W - 175L
1,015 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,574 SR
890 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,477 SR
858 MMR
Horus
Horus
Silver IV
Sacredherb22
Horus
Silver IV
Level 65
God Stats
6W - 4L
1,578 SR
Queue Stats
96W - 95L
753 MMR
Party 1
Anhur
Anhur
Silver V
celticboynova
Anhur
Silver V
Level 134
God Stats
2W - 4L
1,317 SR
Queue Stats
31W - 46L
662 MMR
Solo
Scylla
Scylla
Gold V
cpt trololo69
Scylla
Gold V
Level 87
God Stats
24W - 22L
1,537 SR
Queue Stats
505W - 459L
1,159 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 16
10,049
718
7,889
9,846
8,586
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 4 / 11
10,082
720
10,200
9,499
3,299
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
12 / 0 / 8
11,310
808
13,202
8,572
2,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ZeusChaacCthulhuAphroditeHera

VS

Bans
HadesSkadiBacchusCupidKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
8,559
611
2,999
14,385
10,053
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 8 / 1
8,745
625
3,640
12,527
3,525
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 5 / 1
8,621
616
7,192
9,523
3,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
4
5
Deaths
21
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
W
5
4
11
2.63
L
0
8
2
0.13
W
12
0
8
16
L
2
8
1
0.31
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,291
Damage
13,831
27,917
Taken
36,435
14,784
Mitigated
16,612
12,313
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,889
380
0
3,020
9,846
8,586
170
1,812
8,034
345
22,146
W
10,200
4,105
1,038
1,925
9,499
3,299
1,201
2,669
6,830
0
45,072
L
2,999
1,305
1,634
2,406
14,385
10,053
0
4,867
9,293
0
14,968
W
13,202
176
1,108
5,222
8,572
2,899
796
3,274
5,298
65,400
0
L
3,640
1,226
0
534
12,527
3,525
0
3,604
8,748
0
30,126
L
7,192
58
0
246
9,523
3,034
0
4,766
4,657
32,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
25,925
177
Minions Killed
132
0
Camps Cleared
0
786,672
Distance Traveled
673,572
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,049
718
19
1
0
277,800
0
W
Medusa
10,082
720
76
5
0
262,683
2
L
Horus
8,559
611
17
1
0
232,243
2
W
Ah Puch
11,310
808
82
6
0
246,189
4
L
Anhur
8,745
625
61
4
0
204,065
5
L
Scylla
8,621
616
54
4
0
237,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role