Player Matchup

Hel
Hel
Silver IV
gabri999
Hel
Silver IV
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 36L
1,119 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,500 SR
1,119 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 71
1,500 SR
593 MMR
Vamana
Vamana
Bronze III
pxxsive
Vamana
Bronze III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 0
12,827
755
17,777
22,216
17,708
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
He BoUllrBakasuraSkadiAh Muzen Cab

VS

Bans
AnhurAphroditeFreyaKaliCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
pxxsive
Vamana
19
2 / 4 / 0
12,038
708
16,594
22,602
18,409
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
Vamana
pxxsive
Vamana
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,777
Damage
16,594
22,216
Taken
22,602
17,708
Mitigated
18,409
12,643
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,777
3,667
0
12,643
22,216
17,708
1,886
15
22,201
82,102
0
L
Vamana
pxxsive
Vamana
16,594
7,237
0
6,817
22,602
18,409
180
17,035
4,667
0
94,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,827
Gold Earned
12,038
124
Minions Killed
130
0
Camps Cleared
0
272,387
Distance Traveled
311,111
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,827
755
124
7
0
272,387
1
L
Vamana
12,038
708
130
8
0
311,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role