Player Matchup

Chiron
Chiron
Firefly2102
Chiron
Level 18
God Stats
1W - 0L
1,671 SR
Queue Stats
2W - 2L
1,070 Elo+
Solo
Pele
Pele
MG_guasaaa
Pele
Level 29
God Stats
8W - 5L
1,492 SR
Queue Stats
78W - 95L
1,211 Elo+
Solo
Ra
Ra
Seraph437
Ra
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 113L
1,196 Elo+
Solo
Scylla
Scylla
XxTheGhostFishxX
Scylla
Level 28
God Stats
2W - 4L
1,221 SR
Queue Stats
126W - 153L
1,287 Elo+
Solo
Sun Wukong
Sun Wukong
creeping-victory
Sun Wukong
Level 15
God Stats
15W - 15L
1,341 SR
Queue Stats
110W - 123L
1,137 Elo+
Solo
Team Averages
Level 22
1,445 SR
1,180 Elo+

VS

Team Averages
Level 19
1,405 SR
1,224 Elo+
Bellona
Bellona
Dammit_BobbyXD
Bellona
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 177L
1,253 Elo+
Solo
Skadi
Skadi
ENP-sstarr_boy
Skadi
Level 17
God Stats
0W - 3L
1,243 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Loki
Loki
Sigmax1694
Loki
Level 11
God Stats
8W - 12L
1,283 SR
Queue Stats
17W - 33L
1,025 Elo+
Party 1
Ra
Ra
unwanted234
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,190 Elo+
Solo
Thanatos
Thanatos
zephthegod
Thanatos
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 111L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
3 / 3 / 11
9,151
508
8,227
10,972
3,914
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 3 / 11
10,249
569
9,551
13,938
5,208
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 4 / 5
9,095
505
5,496
8,679
4,523
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
19 / 0 / 3
11,587
644
16,511
7,649
2,902
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
creeping-victory
Sun Wukong
15
4 / 2 / 6
9,263
515
5,940
10,033
7,149
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 0
8,550
475
6,034
18,200
20,784
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 10 / 3
8,165
454
9,274
12,808
3,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 11 / 1
7,538
419
5,763
15,135
4,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 7 / 0
9,220
512
8,626
11,515
4,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
zephthegod
Thanatos
5
1 / 2 / 0
6,073
337
1,008
3,210
617
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
34
Kills
12
12
Deaths
35
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
L
2
10
3
0.35
W
Chiron
3
3
11
2.83
W
5
3
11
3.5
W
3
4
5
1.38
L
1
11
1
0.14
W
19
0
3
20.5
W
Sun Wukong
creeping-victory
Sun Wukong
4
2
6
3.5
L
4
7
0
0.57
L
Thanatos
zephthegod
Thanatos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,725
Damage
30,705
51,271
Taken
60,868
23,696
Mitigated
33,359
18,232
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,034
1,463
0
2,948
18,200
20,784
180
6,471
11,606
0
33,909
L
9,274
4,045
0
282
12,808
3,462
406
5,509
7,224
0
39,530
W
Chiron
8,227
3,549
1,169
3,475
10,972
3,914
3,752
3,167
7,755
0
38,897
W
9,551
2,339
255
4,607
13,938
5,208
808
1,795
12,118
0
68,742
W
5,496
1,355
627
2,884
8,679
4,523
2,462
80
8,224
45,049
0
L
5,763
2,334
0
17
15,135
4,241
57
5,893
9,242
0
30,801
W
16,511
764
558
779
7,649
2,902
745
1,638
5,961
74,098
0
W
Sun Wukong
creeping-victory
Sun Wukong
5,940
671
0
3,878
10,033
7,149
186
1,946
8,087
0
36,882
L
8,626
521
266
2,274
11,515
4,255
1,536
4,134
7,191
52,673
0
L
Thanatos
zephthegod
Thanatos
1,008
529
111
1,312
3,210
617
43
0
3,085
0
6,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,345
Gold Earned
39,546
402
Minions Killed
277
0
Camps Cleared
0
1,680,658
Distance Traveled
1,218,920
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,550
475
57
3
0
255,892
2
L
Skadi
8,165
454
62
3
0
271,173
1
W
Chiron
9,151
508
80
4
0
337,043
0
W
Pele
10,249
569
88
5
0
354,909
0
W
Ra
9,095
505
68
4
0
284,823
2
L
Loki
7,538
419
52
3
0
304,786
1
W
Scylla
11,587
644
106
6
0
352,682
1
W
Sun Wukong
9,263
515
60
3
0
351,201
0
L
Ra
9,220
512
95
5
0
291,050
0
L
Thanatos
6,073
337
11
1
0
96,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role