Player Matchup

Fenrir
Fenrir
Bloodhound82
Fenrir
Level 23
God Stats
1W - 5L
1,267 SR
Queue Stats
138W - 133L
1,561 Elo+
Party 1
Ra
Ra
MissingUIts
Ra
Level 7
God Stats
1W - 1L
1,681 SR
Queue Stats
6W - 2L
1,710 Elo+
Solo
Ymir
Ymir
RexdaleWarrior
Ymir
Level 6
God Stats
0W - 2L
1,289 SR
Queue Stats
136W - 151L
1,529 Elo+
Party 1
Jing Wei
Jing Wei
genialboom
Jing Wei
Level 6
God Stats
1W - 3L
1,485 SR
Queue Stats
1W - 3L
1,455 Elo+
Solo
Xbalanque
Xbalanque
lokimadness69
Xbalanque
Level 19
God Stats
1W - 4L
1,500 SR
Queue Stats
28W - 20L
1,682 Elo+
Solo
Team Averages
Level 12
1,444 SR
1,587 Elo+

VS

Team Averages
Level 19
1,629 SR
1,660 Elo+
King Arthur
King Arthur
FanDeLordfire4
King Arthur
Level 24
God Stats
2W - 0L
1,928 SR
Queue Stats
52W - 14L
1,801 Elo+
Party 2
Ganesha
Ganesha
Jaydog326
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 20L
1,666 Elo+
Solo
Cthulhu
Cthulhu
LOCKIMBO1
Cthulhu
Level 28
God Stats
2W - 0L
1,866 SR
Queue Stats
40W - 11L
1,759 Elo+
Party 2
Medusa
Medusa
MarcoRivero17
Medusa
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 33L
1,619 Elo+
Solo
Olorun
Olorun
Tmac420
Olorun
Level 4
God Stats
6W - 2L
1,352 SR
Queue Stats
144W - 127L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
4 / 7 / 7
13,956
930
11,498
26,397
25,776
Heavy Mace

Heavy Mace

+30
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
8 / 5 / 6
15,847
1,056
29,431
19,967
8,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 7 / 14
15,086
1,006
9,680
27,540
24,180
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
genialboom
Jing Wei
15
0 / 1 / 1
11,014
734
481
1,453
370
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xbalanque
lokimadness69
Xbalanque
20
7 / 10 / 10
15,941
1,063
48,423
26,696
12,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FanDeLordfire4
King Arthur
20
3 / 6 / 16
14,068
938
19,016
27,947
39,791
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Jaydog326
Ganesha
20
0 / 5 / 25
13,912
927
19,156
22,362
16,934
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
LOCKIMBO1
Cthulhu
20
7 / 3 / 20
15,802
1,053
22,799
22,864
23,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 4 / 11
14,659
977
17,976
12,438
5,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
Tmac420
Olorun
20
12 / 2 / 14
16,440
1,096
18,785
20,760
12,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
116
20
Kills
30
30
Deaths
20
38
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
7
7
1.07
W
King Arthur
FanDeLordfire4
King Arthur
3
6
16
1.83
W
Ganesha
Jaydog326
Ganesha
0
5
25
2.5
W
Cthulhu
LOCKIMBO1
Cthulhu
7
3
20
5.67
W
8
4
11
3.38
L
8
5
6
2.2
L
1
7
14
1.14
W
Olorun
Tmac420
Olorun
12
2
14
9.5
L
Jing Wei
genialboom
Jing Wei
0
1
1
0.5
L
Xbalanque
lokimadness69
Xbalanque
7
10
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,513
Damage
97,732
102,053
Taken
106,371
71,436
Mitigated
99,072
10,870
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,498
2,283
0
2,538
26,397
25,776
0
12,876
13,299
0
20,632
W
King Arthur
FanDeLordfire4
King Arthur
19,016
2,803
0
0
27,947
39,791
0
10,504
17,443
0
43,612
W
Ganesha
Jaydog326
Ganesha
19,156
1,199
0
650
22,362
16,934
0
7,802
14,560
34,119
0
W
Cthulhu
LOCKIMBO1
Cthulhu
22,799
666
2,833
0
22,864
23,929
0
9,501
13,363
67,988
0
W
17,976
9,460
0
0
12,438
5,440
0
4,830
7,608
0
47,250
L
29,431
1,372
3,448
3,570
19,967
8,307
0
11,956
8,011
89,598
0
L
9,680
590
222
167
27,540
24,180
0
20,568
6,972
28,408
0
W
Olorun
Tmac420
Olorun
18,785
8,755
5,285
9,041
20,760
12,978
0
6,474
14,286
42,901
0
L
Jing Wei
genialboom
Jing Wei
481
481
0
0
1,453
370
0
543
910
0
1,192
L
Xbalanque
lokimadness69
Xbalanque
48,423
33,371
0
925
26,696
12,803
0
14,797
11,899
0
88,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,844
Gold Earned
74,881
298
Minions Killed
313
12
Camps Cleared
9
1,188,463
Distance Traveled
1,387,936
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,956
930
11
1
2
275,185
1
W
King Arthur
14,068
938
61
4
0
289,737
0
W
Ganesha
13,912
927
0
0
0
265,239
0
W
Cthulhu
15,802
1,053
107
7
0
341,141
3
W
Medusa
14,659
977
72
5
5
213,401
2
L
Ra
15,847
1,056
163
11
1
344,981
1
L
Ymir
15,086
1,006
43
3
1
245,749
0
W
Olorun
16,440
1,096
73
5
4
278,418
3
L
Jing Wei
11,014
734
3
0
2
35,661
0
L
Xbalanque
15,941
1,063
78
5
6
286,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role