Player Matchup

Geb
Geb
Beezy Plays
Geb
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 94L
1,433 Elo+
Party 1
Janus
Janus
Hybrid Kilo
Janus
Level 47
God Stats
6W - 8L
1,245 SR
Queue Stats
19W - 27L
1,285 Elo+
Party 1
Fenrir
Fenrir
Il Reasonz lI
Fenrir
Level 65
God Stats
5W - 5L
1,321 SR
Queue Stats
92W - 90L
1,347 Elo+
Party 1
Team Averages
Level 59
1,355 SR
1,355 Elo+

VS

Team Averages
Level 37
1,438 SR
1,327 Elo+
Tyr
Tyr
AsamaBinLaggingg
Tyr
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,424 Elo+
Party 2
Scylla
Scylla
BacchusBroBot
Scylla
Level 13
God Stats
13W - 17L
1,295 SR
Queue Stats
21W - 20L
1,221 Elo+
Party 2
Izanami
Izanami
Maelstorm14
Izanami
Level 80
God Stats
5W - 5L
1,521 SR
Queue Stats
24W - 30L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 6
8,768
626
6,723
15,468
12,605
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 7 / 5
8,574
612
2,784
8,945
2,726
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
8 / 5 / 0
9,706
693
10,312
11,080
5,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 5
11,304
807
11,450
14,298
14,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 4 / 7
8,441
603
6,112
6,984
1,954
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Maelstorm14
Izanami
13
5 / 3 / 8
9,961
712
9,461
8,403
2,683
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
15
16
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
W
0
4
7
0.88
L
0
4
6
0.75
L
1
7
5
0.5
L
8
5
0
1.6
W
Izanami
Maelstorm14
Izanami
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,819
Damage
27,023
35,493
Taken
29,685
20,522
Mitigated
19,286
1,695
Healing
6,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,450
3,177
0
5,300
14,298
14,649
221
3,748
10,550
0
30,893
W
6,112
917
0
0
6,984
1,954
430
1,986
4,998
27,653
0
L
6,723
755
0
655
15,468
12,605
0
2,539
12,748
22,309
0
L
2,784
308
165
185
8,945
2,726
0
1,229
7,516
24,625
0
L
10,312
1,452
0
690
11,080
5,191
0
2,380
8,475
0
21,159
W
Izanami
Maelstorm14
Izanami
9,461
6,085
0
1,237
8,403
2,683
2,122
3,801
4,602
0
37,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,048
Gold Earned
29,706
97
Minions Killed
123
0
Camps Cleared
0
700,481
Distance Traveled
723,032
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,304
807
33
2
0
265,550
2
W
Scylla
8,441
603
29
2
0
224,265
1
L
Geb
8,768
626
12
1
0
258,894
0
L
Janus
8,574
612
65
5
0
179,036
0
L
Fenrir
9,706
693
20
1
0
262,551
2
W
Izanami
9,961
712
61
4
0
233,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role