Player Matchup

Cthulhu
Cthulhu
LividBread1
Cthulhu
Level 12
God Stats
1W - 0L
1,540 SR
Queue Stats
2W - 3L
1,266 Elo+
Solo
Heimdallr
Heimdallr
Ljftoff
Heimdallr
Level 27
God Stats
7W - 6L
1,635 SR
Queue Stats
49W - 54L
1,374 Elo+
Party 2
Chaac
Chaac
ZukiOkayy
Chaac
Level 29
God Stats
6W - 8L
1,330 SR
Queue Stats
137W - 118L
1,476 Elo+
Party 2
Team Averages
Level 23
1,502 SR
1,372 Elo+

VS

Team Averages
Level 52
1,492 SR
1,439 Elo+
Ra
Ra
GordonH40
Ra
Level 4
God Stats
1W - 1L
1,506 SR
Queue Stats
1W - 1L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
TOXICTiger 74
Cthulhu
Level 33
God Stats
4W - 10L
1,471 SR
Queue Stats
22W - 29L
1,341 Elo+
Party 1
Chernobog
Chernobog
goldenpheonix99
Chernobog
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 81L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LividBread1
Cthulhu
11
2 / 2 / 9
9,317
717
7,751
9,488
6,923
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Ljftoff
Heimdallr
14
10 / 0 / 6
10,438
803
12,943
10,228
4,001
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
ZukiOkayy
Chaac
13
4 / 1 / 11
9,473
729
7,172
12,990
10,321
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,319
640
7,754
9,049
3,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
11
1 / 3 / 2
8,208
631
6,458
15,341
8,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
goldenpheonix99
Chernobog
9
1 / 6 / 0
7,585
583
3,427
9,750
3,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
16
Kills
3
3
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Cthulhu
LividBread1
Cthulhu
2
2
9
3.25
W
Heimdallr
Ljftoff
Heimdallr
10
0
6
13
L
Cthulhu
1
3
2
0.67
W
Chaac
ZukiOkayy
Chaac
4
1
11
9.5
L
Chernobog
goldenpheonix99
Chernobog
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,866
Damage
17,639
32,706
Taken
34,140
21,245
Mitigated
14,706
12,274
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,754
350
1,071
656
9,049
3,110
89
1,886
7,038
28,728
0
W
Cthulhu
LividBread1
Cthulhu
7,751
477
1,354
1,437
9,488
6,923
414
4,055
5,433
24,372
0
W
Heimdallr
Ljftoff
Heimdallr
12,943
8,013
0
3,640
10,228
4,001
1,836
5,820
4,408
0
52,388
L
Cthulhu
6,458
100
0
3,314
15,341
8,537
0
3,695
11,411
22,064
0
W
Chaac
ZukiOkayy
Chaac
7,172
736
0
5,843
12,990
10,321
324
4,462
8,528
0
36,501
L
Chernobog
goldenpheonix99
Chernobog
3,427
2,420
0
888
9,750
3,059
0
2,170
7,455
0
18,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,228
Gold Earned
24,112
151
Minions Killed
96
0
Camps Cleared
0
701,805
Distance Traveled
617,071
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,319
640
41
3
0
187,873
0
W
Cthulhu
9,317
717
34
3
0
225,635
2
W
Heimdallr
10,438
803
72
6
0
226,005
0
L
Cthulhu
8,208
631
31
2
0
253,453
0
W
Chaac
9,473
729
45
3
0
250,165
0
L
Chernobog
7,585
583
24
2
0
175,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role