Player Matchup

Odin
Odin
BlooShadow
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,691 Elo+
Party 2
Ullr
Ullr
Metabble
Ullr
Level 16
God Stats
0W - 1L
1,224 SR
Queue Stats
2W - 2L
1,691 Elo+
Party 2
Nox
Nox
greed0h
Nox
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
212W - 177L
1,563 Elo+
Solo
Team Averages
Level 15
1,408 SR
1,648 Elo+

VS

Team Averages
Level 111
1,660 SR
1,504 Elo+
Bacchus
Bacchus
Jyph
Bacchus
Level 29
God Stats
8W - 2L
1,817 SR
Queue Stats
40W - 40L
1,513 Elo+
Party 1
Hachiman
Hachiman
Sakura
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Ssalbap
Ra
Level 151
God Stats
1W - 0L
1,663 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
5,206
744
1,580
7,276
4,209
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ullr
7
0 / 6 / 0
4,629
661
745
5,463
1,725
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
6
0 / 2 / 1
4,638
663
1,973
2,604
869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jyph
Bacchus
9
3 / 1 / 11
6,576
939
2,077
5,171
3,231
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Sakura
Hachiman
10
6 / 1 / 8
6,899
986
6,446
4,886
1,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 1 / 9
6,595
942
4,554
3,094
989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
14
14
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Bacchus
Jyph
Bacchus
3
1
11
8.5
L
Ullr
0
6
0
0
W
Hachiman
Sakura
Hachiman
6
1
8
10
W
5
1
9
9.5
L
Nox
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,298
Damage
13,077
15,343
Taken
13,151
6,803
Mitigated
6,028
253
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,580
515
0
62
7,276
4,209
0
3,828
3,448
0
8,971
W
Bacchus
Jyph
Bacchus
2,077
96
0
0
5,171
3,231
0
964
3,705
6,475
0
L
Ullr
745
573
0
0
5,463
1,725
0
1,485
3,978
0
7,388
W
Hachiman
Sakura
Hachiman
6,446
3,847
0
1,033
4,886
1,808
1,964
933
3,903
0
25,604
W
4,554
781
1,494
1,136
3,094
989
936
120
2,949
27,365
0
L
Nox
1,973
149
0
191
2,604
869
0
1,326
1,278
9,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,473
Gold Earned
20,070
46
Minions Killed
95
0
Camps Cleared
0
281,698
Distance Traveled
389,186
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,206
744
18
3
0
115,033
2
W
Bacchus
6,576
939
3
0
0
143,813
2
L
Ullr
4,629
661
16
2
0
90,008
0
W
Hachiman
6,899
986
32
5
0
125,171
1
W
Ra
6,595
942
60
9
0
120,202
0
L
Nox
4,638
663
12
2
0
76,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role