Player Matchup

Nu Wa
Nu Wa
ItsRikku89
Nu Wa
Level 114
God Stats
2W - 0L
1,650 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sahpyer
Merlin
Level 29
God Stats
1W - 0L
1,117 SR
Queue Stats
6W - 0L
1,750 Elo+
Solo
Serqet
Serqet
mUtePalm
Serqet
Level 66
God Stats
1W - 0L
1,348 SR
Queue Stats
9W - 7L
1,475 Elo+
Solo
Odin
Odin
ulises9812
Odin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,514 Elo+
Solo
Team Averages
Level 91
1,404 SR
1,560 Elo+

VS

Team Averages
Level 64
1,610 SR
1,640 Elo+
Nu Wa
Nu Wa
Kaerz
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Lunathesummoner
Skadi
Level 16
God Stats
0W - 1L
1,466 SR
Queue Stats
5W - 1L
1,714 Elo+
Party 1
Sol
Sol
MahBody
Sol
Level 28
God Stats
1W - 1L
1,769 SR
Queue Stats
7W - 8L
1,632 Elo+
Solo
Fenrir
Fenrir
ikarus1452
Fenrir
Level 92
God Stats
1W - 1L
1,704 SR
Queue Stats
5W - 1L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
9 / 2 / 9
12,340
881
15,541
10,096
3,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Sahpyer
Merlin
17
1 / 1 / 9
11,457
818
13,332
10,335
4,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
mUtePalm
Serqet
16
7 / 1 / 8
11,344
810
8,645
8,196
3,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 10
11,697
836
8,955
15,554
16,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kaerz
Nu Wa
15
0 / 6 / 0
9,218
658
8,874
12,168
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 0
9,005
643
7,122
11,642
3,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
17
2 / 3 / 2
10,542
753
11,847
14,535
4,600
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
ikarus1452
Fenrir
14
1 / 7 / 2
8,917
637
4,364
14,885
5,819
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
22
Kills
4
5
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
9
2
9
6.75
L
Nu Wa
Kaerz
Nu Wa
0
6
0
0
L
1
6
0
0.17
L
Sol
2
3
2
1
W
Merlin
Sahpyer
Merlin
1
1
9
5.5
L
Fenrir
ikarus1452
Fenrir
1
7
2
0.29
W
Serqet
mUtePalm
Serqet
7
1
8
11
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,473
Damage
32,207
44,181
Taken
53,230
28,568
Mitigated
18,621
8,069
Healing
8,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
15,541
2,641
370
2,132
10,096
3,810
1,575
6,128
3,968
53,527
0
L
Nu Wa
Kaerz
Nu Wa
8,874
1,072
123
1,263
12,168
4,265
367
6,822
5,346
46,952
0
L
7,122
2,846
0
13
11,642
3,937
165
7,375
3,834
0
20,890
L
Sol
11,847
2,641
0
6,547
14,535
4,600
192
9,340
4,592
70,299
0
W
Merlin
Sahpyer
Merlin
13,332
105
0
1,299
10,335
4,385
2,223
3,509
6,826
67,252
0
L
Fenrir
ikarus1452
Fenrir
4,364
318
0
784
14,885
5,819
0
6,282
7,820
0
13,261
W
Serqet
mUtePalm
Serqet
8,645
1,561
0
1,248
8,196
3,394
1,210
3,958
4,238
0
18,907
W
8,955
1,190
0
3,020
15,554
16,979
1,306
7,643
7,911
940
31,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
37,682
249
Minions Killed
254
13
Camps Cleared
10
1,116,889
Distance Traveled
893,856
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,340
881
67
5
3
259,207
1
L
Nu Wa
9,218
658
77
6
3
209,085
2
L
Skadi
9,005
643
30
2
1
222,088
2
L
Sol
10,542
753
123
9
5
245,387
0
W
Merlin
11,457
818
110
8
6
261,651
2
L
Fenrir
8,917
637
24
2
1
217,296
0
W
Serqet
11,344
810
22
2
2
288,304
1
W
Odin
11,697
836
50
4
2
307,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role