Player Matchup

Cthulhu
Cthulhu
Forms52
Cthulhu
Level 148
God Stats
6W - 5L
1,566 SR
Queue Stats
106W - 139L
1,386 Elo+
Solo
Hera
Hera
Rond00
Hera
Level 26
God Stats
2W - 5L
1,423 SR
Queue Stats
64W - 112L
1,306 Elo+
Party 1
Artemis
Artemis
Rond_00
Artemis
Level 100
God Stats
35W - 31L
1,466 SR
Queue Stats
265W - 356L
1,305 Elo+
Party 1
Team Averages
Level 91
1,485 SR
1,332 Elo+

VS

Team Averages
Level 63
1,282 SR
1,429 Elo+
Merlin
Merlin
FlecPlay12
Merlin
Level 16
God Stats
0W - 1L
1,159 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
HFC290101
King Arthur
Level 108
God Stats
22W - 39L
1,437 SR
Queue Stats
301W - 375L
1,384 Elo+
Solo
Ne Zha
Ne Zha
Zeroxck
Ne Zha
Level 66
God Stats
2W - 7L
1,250 SR
Queue Stats
128W - 172L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Forms52
Cthulhu
18
5 / 4 / 13
14,953
650
20,253
24,087
26,504
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
Rond00
Hera
20
10 / 1 / 7
16,074
699
22,074
9,640
3,205
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Rond_00
Artemis
17
3 / 4 / 11
14,359
624
12,072
12,926
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FlecPlay12
Merlin
14
0 / 6 / 4
11,926
519
3,558
12,957
4,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
HFC290101
King Arthur
15
1 / 6 / 5
12,785
556
11,247
28,018
29,593
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Zeroxck
Ne Zha
19
8 / 6 / 1
14,677
638
17,536
29,029
11,224
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
18
Kills
9
9
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
FlecPlay12
Merlin
0
6
4
0.33
W
Cthulhu
Forms52
Cthulhu
5
4
13
2.88
L
King Arthur
HFC290101
King Arthur
1
6
5
0.58
W
Hera
Rond00
Hera
10
1
7
13.5
W
Artemis
Rond_00
Artemis
3
4
11
2.13
L
Ne Zha
Zeroxck
Ne Zha
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,399
Damage
32,341
46,653
Taken
70,004
34,007
Mitigated
45,151
4,745
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
FlecPlay12
Merlin
3,558
301
0
0
12,957
4,334
106
10,872
2,085
34,752
0
W
Cthulhu
Forms52
Cthulhu
20,253
392
0
1,147
24,087
26,504
240
1,814
22,083
66,518
0
L
King Arthur
HFC290101
King Arthur
11,247
1,916
0
1,134
28,018
29,593
43
15,501
12,517
0
53,641
W
Hera
Rond00
Hera
22,074
5,643
275
2,670
9,640
3,205
1,303
1,174
8,466
113,438
0
W
Artemis
Rond_00
Artemis
12,072
5,596
0
653
12,926
4,298
2,165
626
12,175
0
53,426
L
Ne Zha
Zeroxck
Ne Zha
17,536
3,626
0
11,310
29,029
11,224
912
16,123
12,906
0
91,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,386
Gold Earned
39,388
290
Minions Killed
214
0
Camps Cleared
0
1,277,743
Distance Traveled
1,144,526
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,926
519
67
3
0
333,468
2
W
Cthulhu
14,953
650
75
3
0
406,371
4
L
King Arthur
12,785
556
58
3
0
413,048
1
W
Hera
16,074
699
150
7
0
461,664
2
W
Artemis
14,359
624
65
3
0
409,708
1
L
Ne Zha
14,677
638
89
4
0
398,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role