Player Matchup

Neith
Neith
Brozzmario
Neith
Level 16
God Stats
10W - 13L
1,491 SR
Queue Stats
37W - 47L
1,407 Elo+
Solo
Odin
Odin
YacoTomas
Odin
Level 92
God Stats
6W - 13L
1,389 SR
Queue Stats
141W - 166L
1,426 Elo+
Solo
Hel
Hel
Zhanye
Hel
Level 13
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 40
1,383 SR
1,444 Elo+

VS

Team Averages
Level 123
1,483 SR
1,466 Elo+
Cernunnos
Cernunnos
Lanzinhu
Cernunnos
Level 107
God Stats
23W - 37L
1,443 SR
Queue Stats
60W - 68L
1,421 Elo+
Solo
Sobek
Sobek
Tropikaus
Sobek
Level 155
God Stats
4W - 1L
1,518 SR
Queue Stats
23W - 18L
1,562 Elo+
Solo
Zeus
Zeus
XxMouses
Zeus
Level 108
God Stats
240W - 229L
1,489 SR
Queue Stats
835W - 990L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 4 / 4
10,861
572
11,879
13,616
4,536
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
15
3 / 5 / 7
12,757
671
11,279
21,665
25,448
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
Zhanye
Hel
16
5 / 8 / 3
12,142
639
13,026
20,244
11,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Lanzinhu
Cernunnos
16
4 / 4 / 9
12,976
683
13,014
12,626
4,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
Tropikaus
Sobek
16
4 / 5 / 12
12,840
676
10,158
25,688
20,925
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
17
9 / 2 / 6
13,973
735
23,497
10,367
3,924
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
10
Kills
17
17
Deaths
11
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
2
4
4
1
W
Cernunnos
Lanzinhu
Cernunnos
4
4
9
2.13
W
Sobek
Tropikaus
Sobek
4
5
12
2
W
Zeus
9
2
6
6
L
Odin
3
5
7
1.3
L
Hel
Zhanye
Hel
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,184
Damage
46,669
55,525
Taken
48,681
41,709
Mitigated
29,551
19,555
Healing
21,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
11,879
5,506
0
2,430
13,616
4,536
34
10,031
3,585
0
40,820
W
Cernunnos
Lanzinhu
Cernunnos
13,014
7,660
941
4,119
12,626
4,702
2,479
1,248
11,128
0
72,243
W
Sobek
Tropikaus
Sobek
10,158
493
0
11,186
25,688
20,925
827
9,085
16,428
38,976
0
W
Zeus
23,497
1,710
0
5,020
10,367
3,924
646
2,763
7,404
79,320
0
L
Odin
11,279
3,068
0
495
21,665
25,448
21
9,322
12,343
0
47,441
L
Hel
Zhanye
Hel
13,026
2,103
7,261
9,369
20,244
11,725
0
14,382
5,862
68,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,760
Gold Earned
39,789
196
Minions Killed
218
0
Camps Cleared
0
916,113
Distance Traveled
983,516
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,861
572
61
3
0
257,069
0
W
Cernunnos
12,976
683
87
5
0
312,377
0
W
Sobek
12,840
676
45
2
0
367,804
2
W
Zeus
13,973
735
86
5
0
303,335
3
L
Odin
12,757
671
46
2
0
353,138
1
L
Hel
12,142
639
89
5
0
305,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role