Player Matchup

Merlin
Merlin
G2_Oyanpi
Merlin
Level 88
God Stats
4W - 3L
1,687 SR
Queue Stats
119W - 91L
1,441 Elo+
Party 1
Olorun
Olorun
SKT1_Robless
Olorun
Level 57
God Stats
0W - 1L
1,251 SR
Queue Stats
48W - 33L
1,457 Elo+
Party 1
Bacchus
Bacchus
TheCastle1309
Bacchus
Level 28
God Stats
6W - 3L
1,639 SR
Queue Stats
42W - 52L
1,361 Elo+
Party 1
Team Averages
Level 58
1,526 SR
1,420 Elo+

VS

Team Averages
Level 54
1,587 SR
1,482 Elo+
Fenrir
Fenrir
Cpt Chemos
Fenrir
Level 26
God Stats
15W - 9L
1,671 SR
Queue Stats
61W - 57L
1,458 Elo+
Solo
Anubis
Anubis
anime-freak2011
Anubis
Level 124
God Stats
42W - 39L
1,484 SR
Queue Stats
265W - 285L
1,409 Elo+
Solo
Guan Yu
Guan Yu
feudal_Biskuit
Guan Yu
Level 13
God Stats
8W - 1L
1,605 SR
Queue Stats
12W - 6L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
G2_Oyanpi
Merlin
17
3 / 5 / 3
13,468
641
20,700
9,681
2,017
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
13
0 / 14 / 4
11,028
525
5,936
18,037
3,503
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
16
3 / 6 / 3
14,304
681
5,526
18,339
20,088
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cpt Chemos
Fenrir
17
11 / 2 / 12
14,686
699
14,216
15,444
11,725
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 1 / 14
14,703
700
16,866
15,786
12,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
6 / 3 / 17
14,994
714
11,291
20,688
27,985
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
6
Kills
25
25
Deaths
6
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cpt Chemos
Fenrir
11
2
12
8.5
L
Merlin
G2_Oyanpi
Merlin
3
5
3
0.9
L
Olorun
0
14
4
0.14
L
Bacchus
3
6
3
0.75
W
8
1
14
15
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,162
Damage
42,373
46,057
Taken
51,918
25,608
Mitigated
52,496
6,241
Healing
27,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cpt Chemos
Fenrir
14,216
2,266
0
6,374
15,444
11,725
1,164
10,940
4,504
0
58,756
L
Merlin
G2_Oyanpi
Merlin
20,700
420
0
689
9,681
2,017
0
4,266
5,415
96,918
0
L
Olorun
5,936
4,440
131
1,915
18,037
3,503
0
4,512
13,525
33,576
0
L
Bacchus
5,526
423
0
3,506
18,339
20,088
0
8,133
10,206
14,970
0
W
16,866
293
593
9,385
15,786
12,786
968
10,610
5,176
115,558
0
W
11,291
1,528
4,070
6,717
20,688
27,985
681
11,246
9,442
0
54,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
44,383
202
Minions Killed
283
0
Camps Cleared
0
934,390
Distance Traveled
1,111,342
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,686
699
60
3
0
362,074
5
L
Merlin
13,468
641
140
7
0
339,820
3
L
Olorun
11,028
525
41
2
0
249,084
5
L
Bacchus
14,304
681
21
1
0
345,486
0
W
Anubis
14,703
700
160
8
0
352,990
1
W
Guan Yu
14,994
714
63
3
0
396,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role