Player Matchup

Fenrir
Fenrir
RaynorI
Fenrir
Level 124
God Stats
0W - 1L
1,651 SR
Queue Stats
220W - 221L
1,366 Elo+
Party 1
Ra
Ra
Smeagol11235
Ra
Level 29
God Stats
5W - 13L
1,308 SR
Queue Stats
21W - 29L
1,270 Elo+
Party 1
Horus
Horus
Swachu69
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 113L
1,292 Elo+
Party 1
Kukulkan
Kukulkan
UCBearcat12
Kukulkan
Level 17
God Stats
17W - 15L
1,417 SR
Queue Stats
37W - 55L
1,256 Elo+
Party 1
Cthulhu
Cthulhu
Woobs
Cthulhu
Level 38
God Stats
2W - 4L
1,457 SR
Queue Stats
69W - 75L
1,339 Elo+
Party 1
Team Averages
Level 42
1,467 SR
1,305 Elo+

VS

Team Averages
Level 18
1,551 SR
1,293 Elo+
Arachne
Arachne
BuildingGecko42
Arachne
Level 28
God Stats
35W - 27L
1,601 SR
Queue Stats
140W - 119L
1,374 Elo+
Party 2
Thanatos
Thanatos
Onslaught365
Thanatos
Level 16
God Stats
51W - 26L
1,621 SR
Queue Stats
112W - 88L
1,295 Elo+
Party 2
Chaac
Chaac
PatentedFive72
Chaac
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 25L
1,221 Elo+
Solo
Ra
Ra
Yautja Shadow
Ra
Level 12
God Stats
2W - 0L
1,504 SR
Queue Stats
8W - 9L
1,313 Elo+
Solo
Neith
Neith
marmad
Neith
Level 26
God Stats
25W - 21L
1,530 SR
Queue Stats
79W - 81L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RaynorI
Fenrir
7
3 / 3 / 0
4,751
594
2,718
5,408
1,544
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 0
3,841
480
479
493
98
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

Horus
Swachu69
Horus
8
2 / 0 / 2
4,478
560
3,227
4,320
1,811
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Kukulkan
UCBearcat12
Kukulkan
8
3 / 0 / 1
4,698
587
1,651
973
314
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
Woobs
Cthulhu
6
1 / 1 / 1
4,129
516
1,905
3,175
1,419
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
5,068
634
1,676
3,786
1,398
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
Onslaught365
Thanatos
6
1 / 2 / 0
4,609
576
1,121
4,959
1,436
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 1 / 0
4,088
511
439
4,976
2,021
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 3 / 0
3,539
442
1,518
2,037
530
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
marmad
Neith
8
1 / 1 / 1
4,432
554
1,377
3,064
732
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
9
Kills
4
4
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
W
Thanatos
Onslaught365
Thanatos
1
2
0
0.5
W
0
1
0
0
L
Fenrir
RaynorI
Fenrir
3
3
0
1
L
0
0
0
0
L
Horus
Swachu69
Horus
2
0
2
3
L
Kukulkan
UCBearcat12
Kukulkan
3
0
1
3.5
L
Cthulhu
Woobs
Cthulhu
1
1
1
1.5
W
0
3
0
0
W
Neith
marmad
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,980
Damage
6,131
14,369
Taken
18,822
5,186
Mitigated
6,117
4,633
Healing
8,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,676
1,330
0
1,723
3,786
1,398
405
1,680
1,881
0
14,336
W
Thanatos
Onslaught365
Thanatos
1,121
438
0
3,771
4,959
1,436
0
0
4,959
0
22,609
W
439
0
0
1,223
4,976
2,021
245
683
4,268
0
12,067
L
Fenrir
RaynorI
Fenrir
2,718
1,103
0
1,877
5,408
1,544
21
0
5,358
0
16,614
L
479
71
0
110
493
98
0
0
418
10,679
0
L
Horus
Swachu69
Horus
3,227
1,384
59
2,427
4,320
1,811
0
1,134
3,186
0
12,723
L
Kukulkan
UCBearcat12
Kukulkan
1,651
177
0
0
973
314
148
384
589
21,385
0
L
Cthulhu
Woobs
Cthulhu
1,905
465
0
160
3,175
1,419
0
0
3,025
11,414
0
W
1,518
306
448
173
2,037
530
0
805
1,182
7,675
0
W
Neith
marmad
Neith
1,377
893
0
882
3,064
732
375
642
2,297
0
17,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,897
Gold Earned
21,736
128
Minions Killed
155
0
Camps Cleared
0
634,437
Distance Traveled
659,194
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,068
634
37
5
0
156,923
1
W
Thanatos
4,609
576
46
6
0
159,326
2
W
Chaac
4,088
511
21
3
0
109,725
2
L
Fenrir
4,751
594
25
3
0
142,688
1
L
Ra
3,841
480
15
2
0
111,584
0
L
Horus
4,478
560
19
2
0
160,762
1
L
Kukulkan
4,698
587
45
6
0
125,940
0
L
Cthulhu
4,129
516
24
3
0
93,463
3
W
Ra
3,539
442
11
1
0
115,301
1
W
Neith
4,432
554
40
5
0
117,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role