Player Matchup

Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SFP Typo
Ymir
Level 30
God Stats
4W - 3L
1,675 SR
Queue Stats
122W - 150L
1,223 Elo+
Solo
Izanami
Izanami
The_Irish_Lyon
Izanami
Level 39
God Stats
0W - 1L
1,157 SR
Queue Stats
4W - 7L
1,345 Elo+
Solo
Team Averages
Level 52
1,444 SR
1,356 Elo+

VS

Team Averages
Level 58
1,490 SR
1,339 Elo+
Janus
Janus
AcuZ935
Janus
Level 39
God Stats
4W - 7L
1,415 SR
Queue Stats
81W - 83L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
joaquinmo115
Heimdallr
Level 68
God Stats
12W - 10L
1,529 SR
Queue Stats
204W - 217L
1,371 Elo+
Party 1
Sol
Sol
smoothdiched
Sol
Level 68
God Stats
14W - 11L
1,526 SR
Queue Stats
362W - 436L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 2 / 3
9,292
619
10,693
10,722
3,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Ymir
8
0 / 8 / 1
7,874
525
2,460
11,890
4,040
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 8 / 0
10,066
671
6,757
13,582
4,434
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AcuZ935
Janus
13
2 / 1 / 11
9,687
646
6,603
7,164
2,397
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
joaquinmo115
Heimdallr
15
13 / 1 / 4
11,858
791
17,586
15,441
6,524
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 10
10,493
700
8,409
10,691
3,529
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
18
18
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
3
0.75
W
Janus
AcuZ935
Janus
2
1
11
7.5
L
Ymir
0
8
1
0.06
L
3
8
0
0.38
W
Heimdallr
joaquinmo115
Heimdallr
13
1
4
15
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,910
Damage
32,598
36,194
Taken
33,296
12,201
Mitigated
12,450
2,284
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,693
0
0
0
10,722
3,727
0
4,622
6,100
52,436
0
W
Janus
AcuZ935
Janus
6,603
462
147
2,281
7,164
2,397
166
4,040
3,124
18,979
0
L
Ymir
2,460
285
95
409
11,890
4,040
0
5,266
6,624
12,331
0
L
6,757
4,988
0
1,780
13,582
4,434
0
5,220
8,362
0
18,784
W
Heimdallr
joaquinmo115
Heimdallr
17,586
11,250
942
4,756
15,441
6,524
1,901
4,576
10,865
0
72,314
W
8,409
1,045
0
3,593
10,691
3,529
806
4,573
6,118
55,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,232
Gold Earned
32,038
139
Minions Killed
186
0
Camps Cleared
0
640,872
Distance Traveled
773,408
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,292
619
73
5
0
301,478
1
W
Janus
9,687
646
17
1
0
258,431
0
L
Ymir
7,874
525
23
2
0
144,797
0
L
Izanami
10,066
671
43
3
0
194,597
0
W
Heimdallr
11,858
791
91
6
0
257,066
2
W
Sol
10,493
700
78
5
0
257,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role