Player Matchup

Jormungandr
Jormungandr
AssassinSamu
Jormungandr
Level 8
God Stats
15W - 22L
1,226 SR
Queue Stats
43W - 73L
1,108 Elo+
Solo
King Arthur
King Arthur
Pawnzilla
King Arthur
Level 85
God Stats
1W - 1L
1,409 SR
Queue Stats
11W - 10L
993 Elo+
Solo
Ra
Ra
xX_Saints_Sin_Xx
Ra
Level 34
God Stats
7W - 13L
1,292 SR
Queue Stats
17W - 34L
1,168 Elo+
Solo
Team Averages
Level 42
1,309 SR
1,090 Elo+

VS

Team Averages
Level 24
1,595 SR
959 Elo+
Yemoja
Yemoja
EVOLVETHEREALOJ
Yemoja
Level 62
God Stats
1W - 2L
1,784 SR
Queue Stats
334W - 366L
1,164 Elo+
Solo
Medusa
Medusa
katsuragi65
Medusa
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 182L
856 Elo+
Party 1
Sol
Sol
pop_a_perky_bro
Sol
Level 6
God Stats
8W - 7L
1,500 SR
Queue Stats
168W - 174L
856 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AssassinSamu
Jormungandr
16
4 / 2 / 12
12,586
629
13,983
19,179
20,503
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Pawnzilla
King Arthur
14
4 / 4 / 7
12,098
605
14,824
21,761
23,593
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
11 / 1 / 7
13,942
697
20,707
9,280
4,116
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
10,594
530
6,236
22,057
30,342
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
13
3 / 8 / 2
11,128
556
10,026
20,983
26,494
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 5 / 2
11,298
565
14,296
17,387
10,138
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
7
7
Deaths
19
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AssassinSamu
Jormungandr
4
2
12
5
L
1
6
5
0.58
W
King Arthur
Pawnzilla
King Arthur
4
4
7
1.88
L
Medusa
3
8
2
0.5
L
3
5
2
0.8
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,514
Damage
30,558
50,220
Taken
60,427
48,212
Mitigated
66,974
14,308
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AssassinSamu
Jormungandr
13,983
3,056
0
1,212
19,179
20,503
359
7,789
11,390
43,811
0
L
6,236
1,515
6,235
3,128
22,057
30,342
0
14,579
6,633
22,419
0
W
King Arthur
Pawnzilla
King Arthur
14,824
3,577
0
4,435
21,761
23,593
418
7,603
14,158
0
43,591
L
Medusa
10,026
5,539
0
0
20,983
26,494
0
11,190
9,290
0
31,041
L
14,296
3,323
0
7,281
17,387
10,138
0
7,674
9,488
49,637
0
W
20,707
1,675
4,461
4,200
9,280
4,116
128
5,193
4,087
73,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
33,020
190
Minions Killed
114
0
Camps Cleared
0
1,066,333
Distance Traveled
875,209
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,586
629
52
3
0
322,492
1
L
Yemoja
10,594
530
23
1
0
321,940
1
W
King Arthur
12,098
605
33
2
0
373,649
6
L
Medusa
11,128
556
33
2
0
272,202
0
L
Sol
11,298
565
58
3
0
281,067
0
W
Ra
13,942
697
105
5
0
370,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role