Player Matchup

Neith
Neith
Abysum
Neith
Level 5
God Stats
5W - 0L
1,683 SR
Queue Stats
5W - 0L
1,704 Elo+
Party 2
Amaterasu
Amaterasu
Cooperk
Amaterasu
Level 118
God Stats
1W - 1L
1,401 SR
Queue Stats
35W - 24L
1,618 Elo+
Party 2
Kukulkan
Kukulkan
IFragma
Kukulkan
Level 97
God Stats
5W - 1L
1,945 SR
Queue Stats
12W - 9L
1,591 Elo+
Party 2
Team Averages
Level 73
1,676 SR
1,638 Elo+

VS

Team Averages
Level 41
1,602 SR
1,572 Elo+
Kali
Kali
FatPeen
Kali
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,584 Elo+
Party 1
Merlin
Merlin
Weemars
Merlin
Level 8
God Stats
12W - 9L
1,807 SR
Queue Stats
14W - 13L
1,517 Elo+
Party 1
Hades
Hades
XeNo-SKULLZ
Hades
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abysum
Neith
16
6 / 0 / 11
12,185
717
11,127
8,983
3,305
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Cooperk
Amaterasu
15
8 / 1 / 8
12,101
712
13,096
16,327
13,714
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
IFragma
Kukulkan
16
6 / 2 / 13
12,100
712
16,250
8,852
3,524
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
FatPeen
Kali
13
2 / 8 / 1
10,264
604
3,731
15,017
4,922
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Weemars
Merlin
13
0 / 8 / 3
9,630
566
7,515
14,378
4,095
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 4 / 2
10,114
595
14,535
17,056
10,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
20
Kills
3
3
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Abysum
Neith
6
0
11
11.5
W
Amaterasu
Cooperk
Amaterasu
8
1
8
12
L
Kali
FatPeen
Kali
2
8
1
0.31
W
Kukulkan
IFragma
Kukulkan
6
2
13
6.25
L
Merlin
Weemars
Merlin
0
8
3
0.19
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,473
Damage
25,781
34,162
Taken
46,451
20,543
Mitigated
19,512
8,948
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Abysum
Neith
11,127
4,694
0
3,339
8,983
3,305
1,072
6,668
2,315
0
56,515
W
Amaterasu
Cooperk
Amaterasu
13,096
5,613
0
4,859
16,327
13,714
1,580
10,184
6,143
0
48,713
L
Kali
FatPeen
Kali
3,731
2,099
0
1,508
15,017
4,922
0
5,609
9,408
0
15,132
W
Kukulkan
IFragma
Kukulkan
16,250
934
0
750
8,852
3,524
523
5,369
3,483
74,109
0
L
Merlin
Weemars
Merlin
7,515
264
0
2,760
14,378
4,095
0
5,497
8,881
53,562
0
L
14,535
1,514
461
5,859
17,056
10,495
0
5,195
11,861
52,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,386
Gold Earned
30,008
245
Minions Killed
188
0
Camps Cleared
0
966,710
Distance Traveled
852,737
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,185
717
75
4
0
322,117
1
W
Amaterasu
12,101
712
53
3
0
343,000
1
L
Kali
10,264
604
24
1
0
268,971
4
W
Kukulkan
12,100
712
117
7
0
301,593
1
L
Merlin
9,630
566
81
5
0
288,549
4
L
Hades
10,114
595
83
5
0
295,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role