Player Matchup

Hun Batz
Hun Batz
AntiBuhmann
Hun Batz
Level 28
God Stats
3W - 0L
1,924 SR
Queue Stats
182W - 54L
1,777 Elo+
Party 1
Janus
Janus
PsyLeNT1
Janus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,352 Elo+
Solo
Cthulhu
Cthulhu
alterdaus
Cthulhu
Level 108
God Stats
9W - 5L
1,708 SR
Queue Stats
651W - 259L
1,796 Elo+
Party 1
Team Averages
Level 67
1,711 SR
1,642 Elo+

VS

Team Averages
Level 66
1,614 SR
1,560 Elo+
He Bo
He Bo
Sjraft
He Bo
Level 120
God Stats
1W - 2L
1,627 SR
Queue Stats
45W - 38L
1,556 Elo+
Party 2
Ymir
Ymir
eiXu
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,769 Elo+
Party 2
Cernunnos
Cernunnos
kol1934
Cernunnos
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
149W - 164L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AntiBuhmann
Hun Batz
20
12 / 9 / 10
18,153
756
26,801
23,319
13,713
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
PsyLeNT1
Janus
20
7 / 8 / 12
17,191
716
16,086
16,868
6,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
alterdaus
Cthulhu
19
6 / 7 / 14
16,249
677
17,211
32,907
42,356
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Sjraft
He Bo
19
11 / 8 / 7
16,592
691
24,498
19,781
5,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
eiXu
Ymir
19
3 / 7 / 19
17,311
721
17,606
28,190
36,992
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cernunnos
kol1934
Cernunnos
20
10 / 10 / 6
16,952
706
21,426
24,181
8,900
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
56
25
Kills
24
24
Deaths
25
36
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AntiBuhmann
Hun Batz
12
9
10
1.89
W
Janus
PsyLeNT1
Janus
7
8
12
1.63
L
He Bo
Sjraft
He Bo
11
8
7
1.81
W
Cthulhu
alterdaus
Cthulhu
6
7
14
1.86
L
Ymir
eiXu
Ymir
3
7
19
1.79
L
Cernunnos
kol1934
Cernunnos
10
10
6
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,098
Damage
63,530
73,094
Taken
72,152
62,377
Mitigated
51,802
7,884
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AntiBuhmann
Hun Batz
26,801
6,606
0
1,050
23,319
13,713
2,409
11,383
11,936
0
110,080
W
Janus
PsyLeNT1
Janus
16,086
822
0
617
16,868
6,308
621
11,487
5,381
65,940
0
L
He Bo
Sjraft
He Bo
24,498
1,762
0
4,740
19,781
5,910
539
10,544
9,237
62,662
0
W
Cthulhu
alterdaus
Cthulhu
17,211
274
1,894
4,323
32,907
42,356
253
19,319
13,588
59,023
0
L
Ymir
eiXu
Ymir
17,606
4,040
485
917
28,190
36,992
62
14,187
14,003
53,628
0
L
Cernunnos
kol1934
Cernunnos
21,426
11,352
257
3,625
24,181
8,900
2,719
8,610
15,571
0
102,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,593
Gold Earned
50,855
269
Minions Killed
243
0
Camps Cleared
0
1,267,107
Distance Traveled
1,132,697
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
18,153
756
109
5
0
420,517
3
W
Janus
17,191
716
78
3
0
422,974
2
L
He Bo
16,592
691
72
3
0
392,371
1
W
Cthulhu
16,249
677
82
3
0
423,616
1
L
Ymir
17,311
721
49
2
0
410,122
2
L
Cernunnos
16,952
706
122
5
0
330,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role