Player Matchup

Medusa
Medusa
DasQuake
Medusa
Level 45
God Stats
7W - 3L
1,593 SR
Queue Stats
162W - 150L
1,447 Elo+
Party 1
Fenrir
Fenrir
MrOTW2FYB
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 86L
1,372 Elo+
Solo
Kukulkan
Kukulkan
ThemaDChaCca
Kukulkan
Level 29
God Stats
8W - 4L
1,587 SR
Queue Stats
49W - 44L
1,444 Elo+
Party 1
Team Averages
Level 68
1,560 SR
1,421 Elo+

VS

Team Averages
Level 37
1,423 SR
1,299 Elo+
Chaac
Chaac
FELA30
Chaac
Level 6
God Stats
2W - 5L
1,340 SR
Queue Stats
3W - 11L
1,192 Elo+
Solo
Hel
Hel
fazmatic9
Hel
Level 39
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 3L
1,195 Elo+
Party 2
Neith
Neith
snipy3275
Neith
Level 65
God Stats
8W - 3L
1,685 SR
Queue Stats
20W - 14L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DasQuake
Medusa
20
8 / 2 / 14
15,502
738
22,028
18,950
8,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
MrOTW2FYB
Fenrir
9
0 / 7 / 5
10,844
516
567
8,781
2,930
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ThemaDChaCca
Kukulkan
20
16 / 3 / 6
15,981
761
29,595
20,806
10,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FELA30
Chaac
14
4 / 7 / 5
12,796
609
10,876
23,062
29,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 9 / 9
13,606
648
4,424
19,415
7,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
snipy3275
Neith
17
5 / 8 / 6
14,580
694
21,322
22,103
8,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
24
Kills
12
12
Deaths
24
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
DasQuake
Medusa
8
2
14
7.5
L
Chaac
FELA30
Chaac
4
7
5
0.93
W
Fenrir
MrOTW2FYB
Fenrir
0
7
5
0.36
W
Kukulkan
ThemaDChaCca
Kukulkan
16
3
6
6.33
L
3
9
9
0.83
L
Neith
snipy3275
Neith
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,190
Damage
36,622
48,537
Taken
64,580
21,100
Mitigated
45,357
16,221
Healing
24,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DasQuake
Medusa
22,028
11,151
1,283
8,782
18,950
8,120
2,324
2,833
15,867
0
89,619
L
Chaac
FELA30
Chaac
10,876
2,688
0
3,898
23,062
29,484
496
9,050
14,012
0
18,415
W
Fenrir
MrOTW2FYB
Fenrir
567
567
0
595
8,781
2,930
252
740
7,916
0
2,585
W
Kukulkan
ThemaDChaCca
Kukulkan
29,595
4,926
1,379
4,182
20,806
10,050
1,051
1,501
19,105
107,836
0
L
4,424
259
11,293
6,801
19,415
7,426
822
9,199
10,216
49,460
0
L
Neith
snipy3275
Neith
21,322
10,190
466
1,739
22,103
8,447
2,241
11,346
10,757
0
87,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,327
Gold Earned
40,982
203
Minions Killed
199
0
Camps Cleared
0
903,647
Distance Traveled
940,583
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,502
738
83
4
0
382,453
4
L
Chaac
12,796
609
19
1
0
309,853
2
W
Fenrir
10,844
516
1
0
0
153,420
3
W
Kukulkan
15,981
761
119
6
0
367,774
3
L
Hel
13,606
648
74
4
0
336,240
2
L
Neith
14,580
694
106
5
0
294,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role