Player Matchup

Sun Wukong
Sun Wukong
ChiefHightower
Sun Wukong
Level 26
God Stats
3W - 3L
1,572 SR
Queue Stats
30W - 34L
1,665 Elo+
Solo
Arachne
Arachne
Ganfanor
Arachne
Level 27
God Stats
4W - 6L
1,396 SR
Queue Stats
130W - 151L
1,390 Elo+
Solo
Neith
Neith
Jaczzz
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
959 Elo+
Solo
Medusa
Medusa
SUICIDEBOYS1488
Medusa
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
rapira882
Ymir
Level 14
God Stats
1W - 0L
1,258 SR
Queue Stats
1W - 4L
1,061 Elo+
Party 1
Team Averages
Level 19
1,445 SR
1,315 Elo+

VS

Team Averages
Level 13
1,415 SR
1,449 Elo+
Ra
Ra
APPEROL
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cedricko
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Artemis
Artemis
Deathinthejungle
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 36L
1,500 Elo+
Solo
Susano
Susano
HairyHagrid
Susano
Level 32
God Stats
1W - 5L
1,288 SR
Queue Stats
126W - 133L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
MaesterDoodle
Cthulhu
Level 28
God Stats
5W - 9L
1,288 SR
Queue Stats
96W - 85L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChiefHightower
Sun Wukong
11
8 / 0 / 2
6,390
581
5,124
4,994
3,910
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Ganfanor
Arachne
11
2 / 0 / 6
6,593
599
4,427
7,463
2,326
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Jaczzz
Neith
9
1 / 4 / 0
5,447
495
3,202
5,131
1,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 0 / 0
5,016
456
3,016
4,494
1,257
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 0 / 2
4,955
450
1,956
4,501
2,013
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,516
411
930
4,687
1,108
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Cedricko
Baron Samedi
8
0 / 3 / 0
4,925
448
2,709
4,322
1,488
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 0 / 0
6,136
558
4,342
4,270
1,372
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
7
0 / 3 / 0
5,065
460
1,954
7,169
1,838
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
9
0 / 1 / 0
5,473
498
3,729
6,954
3,267
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
4
4
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Baron Samedi
Cedricko
Baron Samedi
0
3
0
0
W
Sun Wukong
ChiefHightower
Sun Wukong
8
0
2
9
L
4
0
0
4
W
Arachne
Ganfanor
Arachne
2
0
6
5
L
Susano
0
3
0
0
W
Neith
Jaczzz
Neith
1
4
0
0.25
L
Cthulhu
0
1
0
0
W
2
0
0
2
W
Ymir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,725
Damage
13,664
26,583
Taken
27,402
10,958
Mitigated
9,073
9,406
Healing
7,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
930
314
58
119
4,687
1,108
48
0
4,462
11,559
0
L
Baron Samedi
Cedricko
Baron Samedi
2,709
455
138
991
4,322
1,488
113
0
4,172
17,960
0
W
Sun Wukong
ChiefHightower
Sun Wukong
5,124
1,263
0
1,174
4,994
3,910
473
2,717
2,277
0
20,921
L
4,342
1,394
0
500
4,270
1,372
127
0
4,270
0
25,381
W
Arachne
Ganfanor
Arachne
4,427
2,506
0
4,885
7,463
2,326
0
788
6,675
0
41,324
L
Susano
1,954
367
0
2,477
7,169
1,838
351
238
6,931
0
24,663
W
Neith
Jaczzz
Neith
3,202
1,809
0
425
5,131
1,452
459
134
4,997
0
21,420
L
Cthulhu
3,729
93
0
2,822
6,954
3,267
0
1,718
5,236
19,848
0
W
3,016
1,909
0
2,922
4,494
1,257
0
1,982
2,512
0
14,807
W
Ymir
1,956
764
0
0
4,501
2,013
0
1,747
2,754
15,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,401
Gold Earned
26,115
213
Minions Killed
193
0
Camps Cleared
0
926,725
Distance Traveled
793,753
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,516
411
19
2
0
140,073
0
L
Baron Samedi
4,925
448
30
3
0
135,846
0
W
Sun Wukong
6,390
581
37
3
0
196,839
0
L
Artemis
6,136
558
54
5
0
162,297
3
W
Arachne
6,593
599
73
7
0
195,046
0
L
Susano
5,065
460
48
4
0
164,354
0
W
Neith
5,447
495
52
5
0
152,925
0
L
Cthulhu
5,473
498
42
4
0
191,183
1
W
Medusa
5,016
456
28
3
0
180,809
2
W
Ymir
4,955
450
23
2
0
201,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role