Player Matchup

Camazotz
Camazotz
CountyAmoeba180
Camazotz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,620 Elo+
Solo
Medusa
Medusa
TsunamiMB1
Medusa
Level 22
God Stats
6W - 9L
1,525 SR
Queue Stats
10W - 9L
1,554 Elo+
Solo
Cthulhu
Cthulhu
killbillydc
Cthulhu
Level 8
God Stats
6W - 5L
1,435 SR
Queue Stats
36W - 37L
1,433 Elo+
Solo
Chang'e
Chang'e
prettyboijones1
Chang'e
Level 29
God Stats
4W - 7L
1,493 SR
Queue Stats
330W - 368L
1,433 Elo+
Solo
Chaac
Chaac
smkybrrn412
Chaac
Level 16
God Stats
12W - 6L
1,713 SR
Queue Stats
28W - 31L
1,447 Elo+
Solo
Team Averages
Level 16
1,533 SR
1,497 Elo+

VS

Team Averages
Level 44
1,490 SR
1,438 Elo+
Cerberus
Cerberus
Black Reaper351
Cerberus
Level 16
God Stats
1W - 2L
1,200 SR
Queue Stats
19W - 33L
1,252 Elo+
Solo
Neith
Neith
Jessyltz71
Neith
Level 8
God Stats
14W - 12L
1,620 SR
Queue Stats
23W - 31L
1,495 Elo+
Party 1
Merlin
Merlin
RoYal HaKymBo
Merlin
Level 157
God Stats
2W - 0L
1,648 SR
Queue Stats
67W - 51L
1,673 Elo+
Party 1
Kukulkan
Kukulkan
XxKukulkanxX745
Kukulkan
Level 11
God Stats
35W - 31L
1,471 SR
Queue Stats
43W - 45L
1,341 Elo+
Solo
Bakasura
Bakasura
をわん31
Bakasura
Level 27
God Stats
24W - 21L
1,513 SR
Queue Stats
101W - 91L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
15
0 / 3 / 1
10,720
715
709
2,715
632
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
TsunamiMB1
Medusa
15
0 / 2 / 0
10,823
722
1,127
2,729
651
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
killbillydc
Cthulhu
19
1 / 6 / 3
12,842
856
16,232
36,915
49,456
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
0 / 5 / 2
12,326
822
7,786
20,437
8,641
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
3 / 10 / 0
13,069
871
24,443
36,743
43,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
2 / 1 / 22
13,270
885
13,188
15,500
14,564
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
19
2 / 2 / 13
12,634
842
13,018
9,326
4,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
11 / 0 / 14
15,229
1,015
36,433
10,921
5,595
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
20
3 / 0 / 14
13,618
908
18,466
8,010
3,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
をわん31
Bakasura
20
8 / 1 / 11
14,506
967
9,619
13,048
6,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
100
4
Kills
26
26
Deaths
4
6
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
1
22
13
L
Camazotz
0
3
1
0.17
W
Neith
2
2
13
4.25
W
11
0
14
18
L
Medusa
TsunamiMB1
Medusa
0
2
0
0
W
Kukulkan
3
0
14
10
L
Cthulhu
killbillydc
Cthulhu
1
6
3
0.42
L
0
5
2
0.2
L
3
10
0
0.3
W
Bakasura
をわん31
Bakasura
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,297
Damage
90,724
99,539
Taken
56,805
102,475
Mitigated
34,329
12,258
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
13,188
766
0
7,491
15,500
14,564
0
7,148
8,352
22,391
0
L
Camazotz
709
441
0
188
2,715
632
0
1,496
1,187
0
1,972
W
Neith
13,018
5,645
0
600
9,326
4,268
0
5,231
4,095
0
20,606
W
36,433
2,273
0
0
10,921
5,595
0
4,066
6,855
83,002
0
L
Medusa
TsunamiMB1
Medusa
1,127
410
0
13
2,729
651
0
1,606
1,123
0
6,420
W
Kukulkan
18,466
1,415
367
990
8,010
3,762
0
2,894
5,116
47,314
0
L
Cthulhu
killbillydc
Cthulhu
16,232
1,527
558
1,213
36,915
49,456
0
25,759
11,041
50,972
0
L
7,786
839
3,394
1,996
20,437
8,641
0
13,870
6,277
38,616
0
L
24,443
3,450
0
4,896
36,743
43,095
0
25,356
10,767
2,180
52,568
W
Bakasura
をわん31
Bakasura
9,619
8,372
0
3,467
13,048
6,140
0
6,067
6,981
0
25,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,780
Gold Earned
69,257
244
Minions Killed
306
3
Camps Cleared
9
889,090
Distance Traveled
1,366,754
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,270
885
28
2
1
231,627
2
L
Camazotz
10,720
715
2
0
0
41,332
0
W
Neith
12,634
842
16
1
0
248,403
0
W
Merlin
15,229
1,015
120
8
1
285,665
0
L
Medusa
10,823
722
8
1
1
46,789
0
W
Kukulkan
13,618
908
83
6
2
255,498
0
L
Cthulhu
12,842
856
72
5
0
287,375
2
L
Chang'e
12,326
822
86
6
2
254,232
0
L
Chaac
13,069
871
76
5
0
259,362
0
W
Bakasura
14,506
967
59
4
5
345,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role