Player Matchup

Hercules
Hercules
ContemporaryChao
Hercules
Level 107
God Stats
2W - 0L
1,724 SR
Queue Stats
40W - 27L
1,576 Elo+
Party 2
Zeus
Zeus
GreenLilMan
Zeus
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
shamrockin108
Cthulhu
Level 23
God Stats
3W - 2L
1,675 SR
Queue Stats
28W - 28L
1,479 Elo+
Party 2
Team Averages
Level 82
1,633 SR
1,533 Elo+

VS

Team Averages
Level 37
1,545 SR
1,448 Elo+
Yemoja
Yemoja
Sajtam
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,386 Elo+
Party 1
Thor
Thor
kingpedde
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,386 Elo+
Party 1
Fenrir
Fenrir
teranoobi
Fenrir
Level 6
God Stats
6W - 7L
1,636 SR
Queue Stats
6W - 7L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 13
9,662
805
9,791
11,949
17,138
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
9 / 3 / 8
10,277
856
22,915
7,788
3,644
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
12
4 / 4 / 10
9,700
808
3,341
13,396
13,550
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Sajtam
Yemoja
11
1 / 7 / 7
7,893
658
5,633
14,602
9,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
9
2 / 10 / 5
7,744
645
2,286
12,545
4,178
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
teranoobi
Fenrir
12
5 / 3 / 3
8,997
750
6,174
15,727
11,990
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
8
9
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
W
9
3
8
4.33
L
Yemoja
Sajtam
Yemoja
1
7
7
0.64
L
Thor
2
10
5
0.45
W
Cthulhu
4
4
10
2.25
L
Fenrir
teranoobi
Fenrir
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,047
Damage
14,093
33,133
Taken
42,874
34,332
Mitigated
25,298
6,082
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,791
3,991
0
4,717
11,949
17,138
152
2,311
9,413
0
19,308
W
22,915
3,544
0
1,365
7,788
3,644
991
2,097
5,591
67,421
0
L
Yemoja
Sajtam
Yemoja
5,633
616
777
2,512
14,602
9,130
0
10,113
4,343
23,547
0
L
Thor
2,286
684
0
278
12,545
4,178
0
7,390
4,955
0
6,316
W
Cthulhu
3,341
347
0
0
13,396
13,550
170
1,346
11,930
10,612
0
L
Fenrir
teranoobi
Fenrir
6,174
1,407
0
3,692
15,727
11,990
0
8,825
6,677
0
14,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
24,634
118
Minions Killed
57
0
Camps Cleared
0
651,717
Distance Traveled
537,800
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,662
805
21
2
0
225,508
0
W
Zeus
10,277
856
90
8
0
195,568
1
L
Yemoja
7,893
658
28
2
0
170,832
1
L
Thor
7,744
645
9
1
0
149,118
0
W
Cthulhu
9,700
808
7
1
0
230,641
0
L
Fenrir
8,997
750
20
2
0
217,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role