Player Matchup

Cthulhu
Cthulhu
Darkdante44
Cthulhu
Level 13
God Stats
30W - 22L
1,459 SR
Queue Stats
157W - 165L
1,412 Elo+
Solo
Mulan
Mulan
FoXs238
Mulan
Level 24
God Stats
7W - 5L
1,525 SR
Queue Stats
47W - 42L
1,496 Elo+
Party 1
Hou Yi
Hou Yi
HighBit64
Hou Yi
Level 12
God Stats
9W - 7L
1,499 SR
Queue Stats
45W - 48L
1,419 Elo+
Solo
Nu Wa
Nu Wa
logynmama2010
Nu Wa
Level 68
God Stats
81W - 65L
1,481 SR
Queue Stats
171W - 185L
1,379 Elo+
Party 1
Scylla
Scylla
slywolFsl
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,490 Elo+
Party 1
Team Averages
Level 27
1,493 SR
1,439 Elo+

VS

Team Averages
Level 14
1,619 SR
1,415 Elo+
Bellona
Bellona
NezuaD
Bellona
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 13L
1,296 Elo+
Solo
Hachiman
Hachiman
Skinnedlamb
Hachiman
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,412 Elo+
Solo
Merlin
Merlin
Somewhat Gucci
Merlin
Level 18
God Stats
7W - 3L
1,801 SR
Queue Stats
44W - 37L
1,461 Elo+
Party 2
Medusa
Medusa
SomewhatVenom
Medusa
Level 6
God Stats
0W - 1L
1,738 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
seker02
Sun Wukong
Level 29
God Stats
23W - 10L
1,557 SR
Queue Stats
109W - 126L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkdante44
Cthulhu
20
5 / 1 / 21
13,917
1,071
17,458
26,376
38,535
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
FoXs238
Mulan
20
9 / 5 / 20
13,907
1,070
15,609
16,965
17,979
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hou Yi
HighBit64
Hou Yi
19
9 / 4 / 8
12,448
958
16,467
15,727
7,301
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 1 / 26
14,231
1,095
24,478
11,112
6,074
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
slywolFsl
Scylla
20
14 / 6 / 20
15,502
1,192
28,368
13,145
6,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

128

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NezuaD
Bellona
18
1 / 9 / 4
12,004
923
6,363
23,336
14,473
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Skinnedlamb
Hachiman
20
6 / 5 / 8
14,408
1,108
19,276
18,737
6,432
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
9 / 7 / 7
14,589
1,122
16,497
19,236
7,550
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
0 / 16 / 10
11,285
868
16,615
24,311
8,837
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
seker02
Sun Wukong
18
1 / 5 / 11
12,222
940
18,803
23,318
23,034
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
57
42
Kills
17
17
Deaths
42
95
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Darkdante44
Cthulhu
5
1
21
15.5
W
Mulan
FoXs238
Mulan
9
5
20
3.8
W
Hou Yi
HighBit64
Hou Yi
9
4
8
3.25
L
Bellona
NezuaD
Bellona
1
9
4
0.33
L
Hachiman
Skinnedlamb
Hachiman
6
5
8
2
L
9
7
7
1.79
L
0
16
10
0.31
W
5
1
26
18
L
Sun Wukong
seker02
Sun Wukong
1
5
11
1.3
W
Scylla
slywolFsl
Scylla
14
6
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,380
Damage
77,554
83,325
Taken
108,938
75,963
Mitigated
60,326
7,782
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Darkdante44
Cthulhu
17,458
2,040
2,037
0
26,376
38,535
0
3,581
22,233
39,771
0
W
Mulan
FoXs238
Mulan
15,609
5,770
243
763
16,965
17,979
0
4,515
12,175
0
25,856
W
Hou Yi
HighBit64
Hou Yi
16,467
7,918
0
572
15,727
7,301
0
4,205
11,372
0
23,409
L
Bellona
NezuaD
Bellona
6,363
1,270
0
498
23,336
14,473
0
17,329
6,007
0
37,844
L
Hachiman
Skinnedlamb
Hachiman
19,276
12,385
0
760
18,737
6,432
0
13,175
5,562
0
51,821
L
16,497
1,990
0
0
19,236
7,550
0
10,314
8,922
61,313
0
L
16,615
13,024
0
0
24,311
8,837
0
13,207
11,104
0
32,679
W
24,478
9,429
582
1,655
11,112
6,074
0
625
10,362
72,374
0
L
Sun Wukong
seker02
Sun Wukong
18,803
4,249
450
3,159
23,318
23,034
0
16,279
7,039
0
51,653
W
Scylla
slywolFsl
Scylla
28,368
5,210
966
964
13,145
6,074
0
3,571
9,373
45,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,005
Gold Earned
64,508
232
Minions Killed
337
8
Camps Cleared
8
1,215,954
Distance Traveled
1,171,980
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,917
1,071
53
4
3
304,522
0
W
Mulan
13,907
1,070
27
2
0
246,989
0
W
Hou Yi
12,448
958
17
1
0
214,153
3
L
Bellona
12,004
923
84
6
1
248,153
0
L
Hachiman
14,408
1,108
64
5
1
231,915
0
L
Merlin
14,589
1,122
96
7
5
206,917
0
L
Medusa
11,285
868
21
2
0
207,251
0
W
Nu Wa
14,231
1,095
98
8
2
238,777
3
L
Sun Wukong
12,222
940
72
6
1
277,744
0
W
Scylla
15,502
1,192
37
3
3
211,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role